Sign in
Steelskull

epic · Support

Steelskull

SpiritSkinwalkersSkinwalkers11 books to max

Aura|Increases Ally DEF in Campaign battles by 27%

HP
16,020
ATK
1,277
DEF
958
SPD
111
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
D
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss44/100
  • Poison+25
  • Heal+8
  • Increase DEF+8
  • Epic+3
Hydra34/100
  • Poison+15
  • Heal+8
  • Increase DEF+8
  • Epic+3
Dragon53/100
  • Poison+20
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Epic+3
Ice Golem39/100
  • Heal+12
  • AoE+8
  • Increase DEF+8
  • Remove Debuffs+8
  • Epic+3
Fire Knight41/100
  • Multi-hit+30
  • Poison+8
  • Epic+3
Spider28/100
  • AoE+25
  • Epic+3
Arena18/100
  • AoE+15
  • Epic+3
Doom Tower45/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Increase DEF+6
  • Poison+6
Faction Wars51/100
  • AoE+12
  • Heal+12
  • Increase DEF+8
  • Poison+8
  • Remove Debuffs+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Healer / reviver
Sustain: Heal, Remove Debuffs.
Sets
  • Speed + ImmortalHeal often and stay alive.
  • Regeneration + SpeedCheap and effective.
  • Speed + Perception + LifeWhen the kit also needs ACC.
Main stats
gauntlets
HP%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
RES or ACC
Stat priority

SPD›HP›DEF›RES›ACC

Masteries

Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.

Targets
  • HP 50,000+ at 6 stars
  • SPD 190+ so heals come before the damage
  • RES for Doom Tower and Faction Wars

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 11 books to max them all

A1Decay

5 books

Attacks 1 enemy 2 times. Has a 10% chance of placing a 5% [Poison] debuff for 2 turns.

Multiplier2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Buff/Debuff Chance +10%

A2Cleansing Spell

Cooldown 43 books

Removes all debuffs from a target ally, then heals them by 40%.

  1. Lv 2 · Heal +5%
  2. Lv 3 · Heal +5%
  3. Lv 4 · Cooldown -1

A3Protection

Cooldown 53 books

Places a 60% [Increase DEF] buff on all allies for 2 turns. Heals all allies by 20% of their MAX HP.

  1. Lv 2 · Heal +5%
  2. Lv 3 · Heal +5%
  3. Lv 4 · Cooldown -1