
rare · Attack
Spikehead
Magic
Orcs11 books to maxAura|Increases Ally DEF in Campaign battles by 30%
- HP
- 11,895
- ATK
- 1,465
- DEF
- 771
- SPD
- 102
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
- Multi-hit+30
Nothing in the kit points here.
- Increase ATK+8
- Increase C.RATE+6
Nothing in the kit points here.
Nothing in the kit points here.
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
- Lethal + SpeedWhen crit rate is hard to reach.
- Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
- gauntlets
- C.DMG% (or C.RATE% until 100% crit)
- chestplate
- ATK%
- boots
- SPD
- ring
- ATK
- amulet
- C.DMG%
- banner
- ATK% or ACC
C.RATE›C.DMG›ATK›SPD›ACC
Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.
- 100% C.RATE, then as much C.DMG as possible
- SPD 170+ for dungeons, 200+ for arena
- ACC only if a skill needs to land a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 11 books to max them all
A1Stomp
Attacks 1 enemy 2 times.
Multiplier1.5*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
- Lv 6 · Damage +10%
A2Battle Cry
Places a 15% [Increase C. RATE] buff and a 50% [Increase ATK] buff on this Champion for 2 turns.
- Lv 2 · Cooldown -1
A3Rip
Attacks 1 enemy 3 times. Has an extra 20% chance of inflicting a critical hit.
Multiplier1.4*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
- Lv 6 · Cooldown -1

