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Spikehead

rare · Attack

Spikehead

MagicOrcsOrcs11 books to max

Aura|Increases Ally DEF in Campaign battles by 30%

HP
11,895
ATK
1,465
DEF
771
SPD
102
C.RATE
15%
C.DMG
50%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
C
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss0/100

Nothing in the kit points here.

Hydra0/100

Nothing in the kit points here.

Dragon0/100

Nothing in the kit points here.

Ice Golem0/100

Nothing in the kit points here.

Fire Knight30/100
  • Multi-hit+30
Spider0/100

Nothing in the kit points here.

Arena14/100
  • Increase ATK+8
  • Increase C.RATE+6
Doom Tower0/100

Nothing in the kit points here.

Faction Wars0/100

Nothing in the kit points here.

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 11 books to max them all

A1Stomp

5 books

Attacks 1 enemy 2 times.

Multiplier1.5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%
  5. Lv 6 · Damage +10%

A2Battle Cry

Cooldown 41 books

Places a 15% [Increase C. RATE] buff and a 50% [Increase ATK] buff on this Champion for 2 turns.

  1. Lv 2 · Cooldown -1

A3Rip

Cooldown 55 books

Attacks 1 enemy 3 times. Has an extra 20% chance of inflicting a critical hit.

Multiplier1.4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Cooldown -1