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Spider

epic · Support

Spider

ForceDark ElvesDark Elves14 books to maxBest in clan boss (A), dragon (A), ice golem (A)

Aura|Increases Ally SPD in Campaign battles by 25%

HP
18,330
ATK
1,211
DEF
870
SPD
91
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
B
Hydra
A
Dragon
A
Ice Golem
D
Fire Knight
C
Spider
C
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss58/100
  • Decrease ATK+20
  • Decrease DEF+20
  • Weaken+15
  • Epic+3
Hydra52/100
  • Decrease DEF+15
  • Remove Buffs+12
  • Weaken+12
  • Decrease ATK+10
  • Epic+3
Dragon63/100
  • Decrease DEF+25
  • Weaken+15
  • AoE+10
  • Decrease ATK+10
  • Epic+3
Ice Golem66/100
  • Decrease ATK+20
  • Decrease DEF+20
  • Weaken+15
  • AoE+8
  • Epic+3
Fire Knight15/100
  • Decrease DEF+12
  • Epic+3
Spider33/100
  • AoE+25
  • Decrease DEF+5
  • Epic+3
Arena38/100
  • AoE+15
  • Decrease DEF+10
  • Remove Buffs+10
  • Epic+3
Doom Tower33/100
  • Decrease DEF+12
  • AoE+10
  • Decrease ATK+8
  • Epic+3
Faction Wars48/100
  • Decrease DEF+15
  • AoE+12
  • Decrease ATK+10
  • Weaken+8
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Clan Boss debuffer
Brings Decrease ATK and Weaken.
Sets
  • Lifesteal + SpeedThe classic Clan Boss sustain build.
  • Speed + Perception + ImmortalWhen the team has a healer.
  • Toxic + SpeedIf the champion's poisons are its whole job.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Offense + Support (Warmaster) or Defense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer, Deterrence, Blastproof.

Targets
  • Speed tuned to the team's pattern before anything else
  • ACC 200+ Nightmare, 230+ Ultra-Nightmare
  • HP 30,000+ and DEF 2,500+ to survive the stun turn

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 14 books to max them all

A1Possess

4 books

Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target.

Multiplier4*ATK

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Calamity

Cooldown 45 books

Attacks all enemies. Decreases the duration of all buffs by 1 turn. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Multiplier1.8*ATK+0.1*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Glowing Mark

Cooldown 65 books

Has a 60% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. Has a 30% chance of placing a 15% [Weaken] debuff on all enemies for 1 turn.

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1