Sign in
Sorceress

rare · Attack

Sorceress

ForceUndead HordesUndead Hordes12 books to max
HP
12,555
ATK
1,321
DEF
870
SPD
101
C.RATE
15%
C.DMG
57%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
B
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss20/100
  • Decrease DEF+20
Hydra21/100
  • Decrease DEF+15
  • Decrease SPD+6
Dragon25/100
  • Decrease DEF+25
Ice Golem20/100
  • Decrease DEF+20
Fire Knight54/100
  • Multi-hit+30
  • Decrease DEF+12
  • Decrease SPD+12
Spider15/100
  • Decrease SPD+10
  • Decrease DEF+5
Arena10/100
  • Decrease DEF+10
Doom Tower18/100
  • Decrease DEF+12
  • Decrease SPD+6
Faction Wars15/100
  • Decrease DEF+15

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease SPD.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 12 books to max them all

A1Crystal Bolt

4 books

Attacks 1 enemy. Has a 30% chance of placing a 15% [Decrease SPD] debuff for 2 turns.

Multiplier3*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%

A2Magic Arrows

Cooldown 35 books

Attacks 1 enemy 2 times. Has a 20% chance of placing an extra hit.

Multiplier2.5*ATK2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Cooldown -1

A3Vine Trap

Cooldown 53 books

Attacks 3 times at random. Each hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Multiplier1.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Cooldown -1