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Slasher

rare · Attack

Slasher

SpiritLizardmenLizardmen9 books to max

Aura|Increases Ally ATK in Campaign battles by 17%

HP
13,050
ATK
1,332
DEF
826
SPD
94
C.RATE
15%
C.DMG
57%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
B
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss26/100
  • Decrease DEF+20
  • Shield+6
Hydra23/100
  • Decrease DEF+15
  • Extra Turn+8
Dragon25/100
  • Decrease DEF+25
Ice Golem20/100
  • Decrease DEF+20
Fire Knight50/100
  • Multi-hit+30
  • Decrease DEF+12
  • Extra Turn+8
Spider5/100
  • Decrease DEF+5
Arena22/100
  • Decrease DEF+10
  • Increase C.RATE+6
  • Shield+6
Doom Tower12/100
  • Decrease DEF+12
Faction Wars15/100
  • Decrease DEF+15

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 9 books to max them all

A1Fearsome Slice

4 books

Attacks 1 enemy.

Multiplier3.2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Damage +10%

A2Chop Apart

Cooldown 44 books

Attacks 1 enemy 2 times. Has a 25% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Multiplier2.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Cooldown -1

A3Killing Zeal

Cooldown 51 books

Places a 15% [Increase C. RATE] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is proportional to this Champion's ATK and C. DMG. Grants an Extra Turn.

  1. Lv 2 · Cooldown -1