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Skull Lord Var-Gall

legendary · Defense

Skull Lord Var-Gall

ForceLizardmenLizardmen12 books to maxBest in arena (A)
HP
27,420
ATK
1,112
DEF
1,310
SPD
107
C.RATE
15%
C.DMG
50%
RES
90
ACC
70

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
B
Hydra
B
Dragon
B
Ice Golem
B
Fire Knight
B
Spider
A
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss40/100
  • Decrease ATK+20
  • Base speed 107+6
  • Legendary+6
  • Revive+5
  • Passive+3
Hydra44/100
  • Revive+12
  • Decrease ATK+10
  • Increase Turn Meter+10
  • Base speed 107+6
  • Legendary+6
Dragon40/100
  • AoE+10
  • Decrease ATK+10
  • Increase Turn Meter+8
  • Base speed 107+6
  • Legendary+6
Ice Golem46/100
  • Decrease ATK+20
  • AoE+8
  • Revive+6
  • Base speed 107+6
  • Legendary+6
Fire Knight50/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Base speed 107+6
  • Legendary+6
Spider45/100
  • AoE+25
  • Increase Turn Meter+8
  • Base speed 107+6
  • Legendary+6
Arena56/100
  • AoE+15
  • Increase Turn Meter+15
  • Revive+8
  • Provoke+6
  • Base speed 107+6
Doom Tower38/100
  • AoE+10
  • Decrease ATK+8
  • Revive+8
  • Base speed 107+6
  • Legendary+6
Faction Wars51/100
  • AoE+12
  • Revive+12
  • Decrease ATK+10
  • Base speed 107+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 12 books to max them all

A1Gleeful Ripping

3 books

Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%. Has a 30% chance to repeat the attack. Each hit places a 100% [Heal Reduction] debuff on the target for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.

Multiplier1.35*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%

A2Skull Claim

Cooldown 34 books

Has a 75% chance of placing a [Provoke] debuff on a target enemy for 1 turn. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team. Places a 25% [Strengthen] buff on all allies for 2 turns.

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Cooldown -1

A3Abyssal Clutch

Cooldown 45 books

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.

Multiplier3.85*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1

PassiveHorrific Foe [P]

When attacked, destroys the attacker's MAX HP by 5%. Destroys the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be destroyed by 5%). Cannot destroy a single enemy's MAX HP by more than 50%. Occurs once per attack. Has a 50% chance of placing a [True Fear] debuff on targets with any destroyed MAX HP.

PassiveSkull Brood [P]

Cooldown 3

At the start of this Champion's turn, revives a random ally from the Lizardmen Faction with 50% HP and 50% Turn Meter.