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Siegehulk

epic · Attack

Siegehulk

MagicOgryn TribesOgryn Tribes13 books to max

Aura|Increases Ally C.RATE in Campaign battles by 24%

HP
15,030
ATK
1,542
DEF
760
SPD
95
C.RATE
15%
C.DMG
60%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
B
Dragon
C
Ice Golem
B
Fire Knight
B
Spider
B
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss23/100
  • Decrease DEF+20
  • Epic+3
Hydra24/100
  • Decrease DEF+15
  • Decrease SPD+6
  • Epic+3
Dragon43/100
  • Decrease DEF+25
  • AoE+10
  • Decrease Turn Meter+5
  • Epic+3
Ice Golem31/100
  • Decrease DEF+20
  • AoE+8
  • Epic+3
Fire Knight52/100
  • Decrease Turn Meter+25
  • Decrease DEF+12
  • Decrease SPD+12
  • Epic+3
Spider49/100
  • AoE+25
  • Decrease SPD+10
  • Decrease Turn Meter+6
  • Decrease DEF+5
  • Epic+3
Arena52/100
  • AoE+15
  • Decrease DEF+10
  • Decrease Turn Meter+10
  • Increase ATK+8
  • Increase C.RATE+6
Doom Tower31/100
  • Decrease DEF+12
  • AoE+10
  • Decrease SPD+6
  • Epic+3
Faction Wars36/100
  • Decrease DEF+15
  • AoE+12
  • Decrease Turn Meter+6
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease SPD, Decrease Turn Meter.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 13 books to max them all

A1Battering Ram

4 books

Attacks 1 enemy. Decreases the target's Turn Meter by 15% if the target is under a [Decrease DEF] debuff or [Decrease SPD] debuff.

Multiplier3.1*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Thrashing Fit

Cooldown 45 books

Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Multiplier3.5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Siege Breaker

Cooldown 44 books

Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff on the target for 2 turns.

Multiplier5.7*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1