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HP
16,020
ATK
1,553
DEF
958
SPD
100
C.RATE
15%
C.DMG
63%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
B
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss29/100
  • Decrease DEF+20
  • Legendary+6
  • Passive+3
Hydra33/100
  • Decrease DEF+15
  • Remove Buffs+12
  • Legendary+6
Dragon41/100
  • Decrease DEF+25
  • AoE+10
  • Legendary+6
Ice Golem34/100
  • Decrease DEF+20
  • AoE+8
  • Legendary+6
Fire Knight48/100
  • Multi-hit+30
  • Decrease DEF+12
  • Legendary+6
Spider36/100
  • AoE+25
  • Legendary+6
  • Decrease DEF+5
Arena41/100
  • AoE+15
  • Decrease DEF+10
  • Remove Buffs+10
  • Legendary+6
Doom Tower28/100
  • Decrease DEF+12
  • AoE+10
  • Legendary+6
Faction Wars33/100
  • Decrease DEF+15
  • AoE+12
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Remove Buffs.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Bring to Ruin

4 books

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Multiplier1.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Caryatid's Curse

Cooldown 54 books

Transfers all debuffs from this Champion to a target enemy, then attacks that enemy 3 times. The first hit increases the duration of all debuffs on the target by 1 turn. The second hit decreases the duration of all buffs on the target by 1 turn. Also increases the duration of all buffs on this Champion by 1 turn after attacking.

Multiplier1.8*ATK1.8*ATK1.8*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Cooldown -1

A3Humbled and Broken

Cooldown 43 books

Attacks all enemies 2 times. The first hit removes all buffs. The second hit will ignore 20% of the target’s DEF against targets that have no active buffs.

Multiplier2.5*ATK2.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveMana Seeker [P]

Increases this Champion's ACC by 10 for each buff on each enemy. Increases this Champion's C. DMG by 5% for each debuff on each enemy. Stacks up to 100%.