
legendary · Support
Shamrock
Spirit
Ogryn Tribes10 books to maxBest in hydra (A), fire knight (S), spider (A), arena (S)Aura|Increases Ally ACC in all battles by 70
- HP
- 20,805
- ATK
- 1,002
- DEF
- 1,189
- SPD
- 111
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Increase DEF+8
- Continuous Heal+6
- Legendary+6
- ACC aura+4
- Remove Buffs+12
- Increase Turn Meter+10
- Steal Buffs+10
- Increase DEF+8
- Decrease SPD+6
- AoE+10
- Increase SPD+8
- Increase Turn Meter+8
- Legendary+6
- Decrease Turn Meter+5
- AoE+8
- Increase DEF+8
- Legendary+6
- ACC aura+4
- Multi-hit+30
- Decrease Turn Meter+25
- Decrease SPD+12
- Increase Turn Meter+8
- Increase SPD+6
- AoE+25
- Decrease SPD+10
- Increase Turn Meter+8
- Decrease Turn Meter+6
- Legendary+6
- AoE+15
- Increase SPD+15
- Increase Turn Meter+15
- Decrease Turn Meter+10
- Remove Buffs+10
- AoE+10
- Decrease SPD+6
- Increase DEF+6
- Legendary+6
- ACC aura+4
- AoE+12
- Increase DEF+8
- Decrease Turn Meter+6
- Legendary+6
- ACC aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 10 books to max them all
A1Luck Swap
Attacks 1 enemy 2 times. Each hit has a 60% chance of removing 1 random buff from the target. If a buff is removed, has a 35% chance of stealing that buff.
Multiplier2*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +10%
A2Lucky Charms
Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 30% [Increase SPD] buff on all allies with more than 50% HP for 2 turns. Also has a 50% chance of placing a 30% [Increase C. RATE] buff on those allies for 2 turns. Places a [Revive On Death] buff on all allies with less than 50% HP for 2 turns. Also has a 50% chance of placing a 15% [Continuous Heal] buff on those allies for 2 turns.
- Lv 2 · Buff/Debuff Chance +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Cooldown -1
A3Uncatchable
Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 15%. Fills the Turn Meters of all allies by 15% if any enemy's Turn Meter is below 50%.
- Lv 2 · Cooldown -1







