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Sentinel

rare · HP

Sentinel

ForceBarbariansBarbarians9 books to max

Aura|Increases Ally RES in Campaign battles by 30

HP
18,825
ATK
914
DEF
859
SPD
86
C.RATE
15%
C.DMG
50%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
C
Dragon
B
Ice Golem
D
Fire Knight
C
Spider
D
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss31/100
  • Decrease ATK+20
  • Heal+8
  • Passive+3
Hydra18/100
  • Decrease ATK+10
  • Heal+8
Dragon30/100
  • AoE+10
  • Decrease ATK+10
  • Heal+10
Ice Golem40/100
  • Decrease ATK+20
  • Heal+12
  • AoE+8
Fire Knight0/100

Nothing in the kit points here.

Spider25/100
  • AoE+25
Arena21/100
  • AoE+15
  • Provoke+6
Doom Tower28/100
  • AoE+10
  • Heal+10
  • Decrease ATK+8
Faction Wars39/100
  • AoE+12
  • Heal+12
  • Decrease ATK+10
  • Provoke+5

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Provoke, Decrease ATK.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 9 books to max them all

A1Hook

4 books

Attacks 1 enemy. Has a 60% chance of placing a [Provoke] debuff for 1 turn if this attack is critical.

Multiplier2.6*ATK+2*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Glaive Swing

Cooldown 45 books

Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Multiplier4.4*ATK

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1

PassiveRegeneration [P]

Cooldown 2

Heals this Champion by 10% HP at the start of their turn. This Heal can be critical.