
epic · Support
Seer
Void
Orcs7 books to maxBest in spider (A)- HP
- 19,320
- ATK
- 1,145
- DEF
- 870
- SPD
- 104
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Weaken+15
- Epic+3
- Remove Buffs+12
- Weaken+12
- Extra Turn+8
- Epic+3
- Weaken+15
- AoE+10
- Epic+3
- Weaken+15
- AoE+8
- Epic+3
- Extra Turn+8
- Epic+3
- AoE+25
- Enemy MAX HP damage+25
- Sleep+5
- Epic+3
- AoE+15
- Remove Buffs+10
- Enemy MAX HP damage+6
- Increase C.RATE+6
- Epic+3
- AoE+10
- Enemy MAX HP damage+10
- Epic+3
- AoE+12
- Weaken+8
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 7 books to max them all
A1Knock Out
Attacks 1 enemy. Has a 15% chance of granting an Extra Turn.
Multiplier3.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +5%
A2Clan Banner
Places a 30% [Increase C. RATE] buff on all allies for 2 turns. Places a 25% [Weaken] debuff on all enemies for 2 turns.
- Lv 2 · Cooldown -1
A3Karma Burn
Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of removed buffs. Has a 50% chance of placing a [Sleep] debuff on all enemies for 1 turn. The chance of placing a [Sleep] debuff increases by 5% for each buff removed. Inflicts less damage to Bosses.
MultipliertargetIsBoss*(0.1*TRG_HP+0.005*TRG_HP*unappliedStatusEffectsCountByCurrentSkill)+!targetIsBoss*(0.1*TRG_HP+0.03*TRG_HP*unappliedStatusEffectsCountByCurrentSkill)
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1


