
legendary · Support
Searsha the Charred
Force
Sylvan Watchers13 books to maxBest in clan boss (A), hydra (S), dragon (A), ice golem (A), fire knight (A), spider (A), arena (A), doom tower (A), faction wars (A)Aura|Increases Ally SPD in all battles by 19%
- HP
- 19,155
- ATK
- 1,002
- DEF
- 1,299
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- HP Burn+15
- Heal+8
- SPD aura+8
- Legendary+6
- Decrease DEF+15
- Block Buffs+12
- Remove Buffs+12
- Heal+8
- HP Burn+8
- Decrease DEF+25
- AoE+10
- Heal+10
- SPD aura+8
- Legendary+6
- Decrease DEF+20
- Heal+12
- HP Burn+10
- AoE+8
- SPD aura+8
- Multi-hit+30
- Decrease DEF+12
- Decrease SPD+12
- SPD aura+8
- Legendary+6
- AoE+25
- HP Burn+20
- Decrease SPD+10
- SPD aura+8
- Legendary+6
- AoE+15
- Decrease DEF+10
- Remove Buffs+10
- Block Buffs+8
- SPD aura+8
- Decrease DEF+12
- AoE+10
- Heal+10
- Block Buffs+8
- HP Burn+8
- Decrease DEF+15
- AoE+12
- Heal+12
- SPD aura+8
- HP Burn+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 13 books to max them all
A1Conflagrate
Attacks 1 enemy 3 times. Each hit has a 50% chance of increasing the duration of any [HP Burn] debuffs on the target by 1 turn. Each hit also has a 50% chance of decreasing the duration of a random buff on the target by 1 turn. If the target is under a [HP Burn] debuff, the chance increases to 100%.
Multiplier1.4*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +10%
A2Forest Fire
Removes all buffs from all enemies. Has an 80% chance of placing a [HP Burn] debuff on all enemies for 2 turns. If a target is already under a [HP Burn] debuff, instantly activates it. Then has an 80% chance to place a [HP Burn] debuff for 2 turns on all enemies without one. Places a [Block Buffs] debuff on all enemies for 2 turns. Any [HP Burn] debuffs placed on Bosses are protected.
- Lv 2 · Buff/Debuff Chance +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +5%
A3Blazing Panic
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff, a 60% [Decrease DEF] debuff, and a [Hex] debuff for 2 turns.
Multiplier4.3*ATK
- Lv 2 · Buff/Debuff Chance +25%
- Lv 3 · Cooldown -1
PassiveStoked [P]
Allies deal 10% more damage against enemies under [HP Burn] debuffs. Whenever this Champion is attacked by an enemy under a [HP Burn] debuff, heals this Champion by 35% of the damage received and heals all allies by 20% of the damage received. Also has a 50% chance to instantly activate any [HP Burn] debuffs on the attacker.
- Lv 2 · Buff/Debuff Chance +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +5%




