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Sanguine Maria

legendary · Attack

Sanguine Maria

ForceUndead HordesUndead Hordes8 books to maxBest in fire knight (A), arena (A)

Aura|Increases Ally ATK in all battles by 33%

HP
15,525
ATK
1,520
DEF
1,024
SPD
99
C.RATE
15%
C.DMG
63%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
B
Hydra
C
Dragon
D
Ice Golem
A
Fire Knight
B
Spider
A
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss18/100
  • Legendary+6
  • Revive+5
  • ATK aura+4
  • Passive+3
Hydra52/100
  • Remove Buffs+12
  • Revive+12
  • Increase Turn Meter+10
  • Extra Turn+8
  • Legendary+6
Dragon28/100
  • AoE+10
  • Increase Turn Meter+8
  • Legendary+6
  • ATK aura+4
Ice Golem24/100
  • AoE+8
  • Revive+6
  • Legendary+6
  • ATK aura+4
Fire Knight56/100
  • Multi-hit+30
  • Extra Turn+8
  • Increase Turn Meter+8
  • Legendary+6
  • ATK aura+4
Spider43/100
  • AoE+25
  • Increase Turn Meter+8
  • Legendary+6
  • ATK aura+4
Arena58/100
  • AoE+15
  • Increase Turn Meter+15
  • Remove Buffs+10
  • Revive+8
  • Legendary+6
Doom Tower28/100
  • AoE+10
  • Revive+8
  • Legendary+6
  • ATK aura+4
Faction Wars34/100
  • AoE+12
  • Revive+12
  • Legendary+6
  • ATK aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 8 books to max them all

A1Hematic Blades

2 books

Attacks 1 enemy 3 times. Each hit has a 33% chance of granting an Extra Turn. Cannot gain more than one Extra Turn. Cannot gain an Extra Turn if the target is a Boss.

Multiplier0.7*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Damage +15%

A2Sanguine Fissure

Cooldown 43 books

Attacks 1 enemy. Will ignore 33% of the target’s DEF. Will ignore 99% of the target’s DEF, [Stone Skin] and [Block Damage] buffs instead if this skill is used on a Turn number that is divisible by 3. If the target is killed, increases the cooldowns of all enemy skills by 3 turns. This effect cannot be resisted if this skill is used on a Turn number that is divisible by 3.

Multiplier5*ATK5*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Damage +15%
  3. Lv 4 · Cooldown -1

A3Gorescream

Cooldown 43 books

Attacks 1 enemy. Before attacking, removes all buffs from all enemies. This effect cannot be resisted by enemies with a number of buffs that is divisible by 3. Will attack all remaining enemies with less than 66% HP. Grants an Extra Turn if this Champion is under a number of buffs that is divisible by 3.

Multiplier5*ATK5*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Damage +15%
  3. Lv 4 · Cooldown -1

PassiveSay Her Name [P]

Each subsequent hit from this Champion deals 33% more damage (stacks up to 99%). Resets after the 99% damage bonus is applied. Each subsequent hit this Champion receives deals 33% (11% from Bosses) less damage. Stacks up to 3 times. Resets after the damage reduction is applied for the third time. Whenever an enemy is revived, revives this Champion with 33% HP and 66% Turn Meter. After being revived, places a [True Fear] debuff on all enemies for 2 turns. This debuff cannot be resisted or blocked.