
epic · Support
Sachi
Force
Shadowkin15 books to max- HP
- 14,865
- ATK
- 1,222
- DEF
- 1,090
- SPD
- 102
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Leech+5
- Revive+5
- Passive+3
- Epic+3
- Revive+12
- Increase Turn Meter+10
- Epic+3
- AoE+10
- Increase Turn Meter+8
- Epic+3
- AoE+8
- Revive+6
- Epic+3
- Increase Turn Meter+8
- Epic+3
- AoE+25
- Increase Turn Meter+8
- Epic+3
- AoE+15
- Increase Turn Meter+15
- Increase ATK+8
- Revive+8
- Epic+3
- AoE+10
- Revive+8
- Epic+3
- AoE+12
- Revive+12
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + LifeBalanced starting point.
- Lifesteal + SpeedSelf-sustain for solo content.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP
- amulet
- HP
- banner
- ACC
SPD›HP›DEF›ACC›RES
Offense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer.
- SPD first, then survival
- ACC 200+ if any skill applies a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 15 books to max them all
A1Sickle Sweep
Attacks all enemies. Has a 40% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Multiplier2.65*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +5%
A2Heart Pierce
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease C.RATE] debuff and a [Leech] debuff for 2 turns.
Multiplier4.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Buff/Debuff Chance +15%
- Lv 7 · Cooldown -1
A3Shadow Ambush
Places a 50% [Increase ATK] buff on all allies for 2 turns, then attacks 1 enemy. Fills the Turn meters of all allies by 20% if this attack is critical.
Multiplier4.9*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Cooldown -1
- Lv 6 · Cooldown -1
PassiveFalse Death [P]
Revives a random ally with 30% HP whenever this Champion kills an enemy. Has a 50% chance of placing a [Fear] debuff on all enemies for 1 turn whenever an ally is revived.





