
- HP
- 15,525
- ATK
- 1,354
- DEF
- 639
- SPD
- 99
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
Nothing in the kit points here.
- Extra Turn+8
- AoE+10
- AoE+8
- Extra Turn+8
- AoE+25
- AoE+15
- AoE+10
- AoE+12
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
- Lethal + SpeedWhen crit rate is hard to reach.
- Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
- gauntlets
- C.DMG% (or C.RATE% until 100% crit)
- chestplate
- ATK%
- boots
- SPD
- ring
- ATK
- amulet
- C.DMG%
- banner
- ATK% or ACC
C.RATE›C.DMG›ATK›SPD›ACC
Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.
- 100% C.RATE, then as much C.DMG as possible
- SPD 170+ for dungeons, 200+ for arena
- ACC only if a skill needs to land a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 13 books to max them all
A1Round Up
Attacks all enemies.
Multiplier3*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
A2Tender Meat
Attacks 1 enemy. Destroys the target's MAX HP by 15% of the damage inflicted.
Multiplier4.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
- Lv 6 · Damage +10%
A3Slobbering Rush
Attacks 1 enemy. Will ignore 50% of the target's DEF. Has a 50% chance of granting an Extra Turn if this attack is critical.
Multiplier3.1*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
- Lv 6 · Cooldown -1
Ogryn Tribes