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Roxam

legendary · Attack

Roxam

MagicLizardmenLizardmen14 books to maxBest in dragon (A), ice golem (A), fire knight (A), spider (A), arena (A), faction wars (A)

Aura|Increases Ally C.RATE in all battles by 23%

HP
16,020
ATK
1,553
DEF
958
SPD
103
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
B
Hydra
A
Dragon
A
Ice Golem
A
Fire Knight
A
Spider
A
Arena
B
Doom Tower
A
Faction Wars
Why these grades
Clan Boss54/100
  • Decrease DEF+20
  • Weaken+15
  • Continuous Heal+6
  • Legendary+6
  • CRATE aura+4
Hydra53/100
  • Decrease DEF+15
  • Weaken+12
  • Increase Turn Meter+10
  • Block Debuffs+6
  • Legendary+6
Dragon68/100
  • Decrease DEF+25
  • Weaken+15
  • AoE+10
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem65/100
  • Decrease DEF+20
  • Weaken+15
  • Block Debuffs+12
  • AoE+8
  • Legendary+6
Fire Knight60/100
  • Multi-hit+30
  • Decrease DEF+12
  • Increase Turn Meter+8
  • Legendary+6
  • CRATE aura+4
Spider59/100
  • AoE+25
  • Increase Turn Meter+8
  • Stun+6
  • Legendary+6
  • Decrease DEF+5
Arena64/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Increase ATK+8
  • Stun+6
Doom Tower42/100
  • Decrease DEF+12
  • AoE+10
  • Block Debuffs+10
  • Legendary+6
  • CRATE aura+4
Faction Wars57/100
  • Decrease DEF+15
  • AoE+12
  • Weaken+8
  • Block Debuffs+6
  • Stun+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Stun, Sleep, Weaken.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 14 books to max them all

A1Chroma Shift

4 books

Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Also places a [Perfect Veil] buff on this Champion for 1 turn if this attack is critical. If this Champion is under a [Veil] or [Perfect Veil] buff, fills this Champion's Turn Meter by 20% instead.

Multiplier3.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Jungle Ambush

Cooldown 45 books

Attacks 1 enemy. Fills this Champion's Turn Meter by 50%. Has a 75% chance of placing a [Stun] debuff on the target for 1 turn when attacking while under a [Veil] or [Perfect Veil] buff. Has a 75% chance of placing a [Sleep] debuff on the target for 1 turn when attacking without a [Veil] or [Perfect Veil] buff. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking without a [Veil] or [Perfect Veil] buff. Will ignore [Shield], [Strengthen], and [Unkillable] buffs.

Multiplier6.4*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1

A3Flicker Step

Cooldown 45 books

(While under a [Veil] or [Perfect Veil] buff) Attacks all enemies. Before attacking, has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff. Decreases the cooldown of the Jungle Ambush skill by 2 turns. Will ignore [Block Debuffs], [Shield], and [Strengthen] buffs. (While not under a [Veil] or [Perfect Veil] buff) Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff on the target for 2 turns before attacking. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking.

Multiplier6.4*ATK4.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1

PassiveChameleon [P]

Places a [Block Debuffs] and a 50% [Increase ATK] buff on this Champion for 1 turn, and a 15% [Continuous Heal] buff for 2 turns whenever they receive a [Veil] or [Perfect Veil] buff. Places a protected [Perfect Veil] buff on this Champion for 1 turn whenever an enemy receives a buff from skills. If the target's MAX HP is higher than this Champion's, will ignore 15% of the target’s DEF. If the target's MAX HP is more than double this Champion's, will ignore 30% of the target’s DEF instead.