
legendary · Attack
Roxam
Magic
Lizardmen14 books to maxBest in dragon (A), ice golem (A), fire knight (A), spider (A), arena (A), faction wars (A)Aura|Increases Ally C.RATE in all battles by 23%
- HP
- 16,020
- ATK
- 1,553
- DEF
- 958
- SPD
- 103
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Weaken+15
- Continuous Heal+6
- Legendary+6
- CRATE aura+4
- Decrease DEF+15
- Weaken+12
- Increase Turn Meter+10
- Block Debuffs+6
- Legendary+6
- Decrease DEF+25
- Weaken+15
- AoE+10
- Increase Turn Meter+8
- Legendary+6
- Decrease DEF+20
- Weaken+15
- Block Debuffs+12
- AoE+8
- Legendary+6
- Multi-hit+30
- Decrease DEF+12
- Increase Turn Meter+8
- Legendary+6
- CRATE aura+4
- AoE+25
- Increase Turn Meter+8
- Stun+6
- Legendary+6
- Decrease DEF+5
- AoE+15
- Increase Turn Meter+15
- Decrease DEF+10
- Increase ATK+8
- Stun+6
- Decrease DEF+12
- AoE+10
- Block Debuffs+10
- Legendary+6
- CRATE aura+4
- Decrease DEF+15
- AoE+12
- Weaken+8
- Block Debuffs+6
- Stun+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 14 books to max them all
A1Chroma Shift
Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Also places a [Perfect Veil] buff on this Champion for 1 turn if this attack is critical. If this Champion is under a [Veil] or [Perfect Veil] buff, fills this Champion's Turn Meter by 20% instead.
Multiplier3.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
A2Jungle Ambush
Attacks 1 enemy. Fills this Champion's Turn Meter by 50%. Has a 75% chance of placing a [Stun] debuff on the target for 1 turn when attacking while under a [Veil] or [Perfect Veil] buff. Has a 75% chance of placing a [Sleep] debuff on the target for 1 turn when attacking without a [Veil] or [Perfect Veil] buff. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking without a [Veil] or [Perfect Veil] buff. Will ignore [Shield], [Strengthen], and [Unkillable] buffs.
Multiplier6.4*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Cooldown -1
A3Flicker Step
(While under a [Veil] or [Perfect Veil] buff) Attacks all enemies. Before attacking, has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff. Decreases the cooldown of the Jungle Ambush skill by 2 turns. Will ignore [Block Debuffs], [Shield], and [Strengthen] buffs. (While not under a [Veil] or [Perfect Veil] buff) Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff on the target for 2 turns before attacking. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking.
Multiplier6.4*ATK4.5*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Cooldown -1
PassiveChameleon [P]
Places a [Block Debuffs] and a 50% [Increase ATK] buff on this Champion for 1 turn, and a 15% [Continuous Heal] buff for 2 turns whenever they receive a [Veil] or [Perfect Veil] buff. Places a protected [Perfect Veil] buff on this Champion for 1 turn whenever an enemy receives a buff from skills. If the target's MAX HP is higher than this Champion's, will ignore 15% of the target’s DEF. If the target's MAX HP is more than double this Champion's, will ignore 30% of the target’s DEF instead.








