Sign in
Rotting Mage

rare · Support

Rotting Mage

SpiritUndead HordesUndead Hordes10 books to max

Aura|Increases Ally SPD in Campaign battles by 13%

HP
16,350
ATK
1,068
DEF
870
SPD
100
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
C
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss8/100
  • Increase DEF+8
Hydra8/100
  • Increase DEF+8
Dragon10/100
  • AoE+10
Ice Golem16/100
  • AoE+8
  • Increase DEF+8
Fire Knight0/100

Nothing in the kit points here.

Spider37/100
  • AoE+25
  • Freeze+6
  • Stun+6
Arena35/100
  • AoE+15
  • Increase ATK+8
  • Freeze+6
  • Stun+6
Doom Tower16/100
  • AoE+10
  • Increase DEF+6
Faction Wars26/100
  • AoE+12
  • Increase DEF+8
  • Stun+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Stun, Freeze.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 10 books to max them all

A1Gelid Beam

3 books

Attacks 1 enemy. Has a 25% chance of placing a [Freeze] debuff for 1 turn.

Multiplier4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%

A2Frost Armaments

Cooldown 41 books

Places a 25% [Increase ATK] buff on all allies for 2 turns. Places a 30% [Increase DEF] buff on this Champion for 2 turns.

  1. Lv 2 · Cooldown -1

A3Mental Overload

Cooldown 46 books

Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn.

Multiplier4.4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Damage +5%
  6. Lv 7 · Buff/Debuff Chance +5%