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Roshcard the Tower

legendary · HP

Roshcard the Tower

MagicSacred OrderSacred Order8 books to max

Aura|Increases Ally HP in all battles by 33%

HP
24,780
ATK
947
DEF
980
SPD
100
C.RATE
15%
C.DMG
50%
RES
50
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
C
Spider
B
Arena
C
Doom Tower
D
Faction Wars
Why these grades
Clan Boss25/100
  • Block Damage+15
  • Legendary+6
  • HP aura+4
Hydra34/100
  • Block Buffs+12
  • Remove Buffs+12
  • Legendary+6
  • HP aura+4
Dragon20/100
  • AoE+10
  • Legendary+6
  • HP aura+4
Ice Golem18/100
  • AoE+8
  • Legendary+6
  • HP aura+4
Fire Knight15/100
  • Legendary+6
  • Block Buffs+5
  • HP aura+4
Spider35/100
  • AoE+25
  • Legendary+6
  • HP aura+4
Arena51/100
  • AoE+15
  • Remove Buffs+10
  • Block Buffs+8
  • Block Damage+8
  • Legendary+6
Doom Tower28/100
  • AoE+10
  • Block Buffs+8
  • Legendary+6
  • HP aura+4
Faction Wars22/100
  • AoE+12
  • Legendary+6
  • HP aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 8 books to max them all

A1Rebuke

2 books

Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target.

Multiplier5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%

A2Sanction

Cooldown 44 books

Attacks 1 enemy. Places a [Block Active Skills] debuff and a [Block Buffs] debuff for 2 turns. These debuffs cannot be resisted.

Multiplier0.3*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1

A3Zone of Protection

Cooldown 62 books

Places a [Block Damage] buff on all allies for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1