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Ronda

legendary · Attack

Ronda

MagicBanner LordsBanner Lords10 books to max

Aura|Increases Ally ATK in all battles by 30%

HP
14,865
ATK
1,542
DEF
1,046
SPD
101
C.RATE
15%
C.DMG
63%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
B
Fire Knight
C
Spider
C
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss19/100
  • Shield+6
  • Legendary+6
  • ATK aura+4
  • Passive+3
Hydra10/100
  • Legendary+6
  • ATK aura+4
Dragon20/100
  • AoE+10
  • Legendary+6
  • ATK aura+4
Ice Golem18/100
  • AoE+8
  • Legendary+6
  • ATK aura+4
Fire Knight40/100
  • Multi-hit+30
  • Legendary+6
  • ATK aura+4
Spider35/100
  • AoE+25
  • Legendary+6
  • ATK aura+4
Arena31/100
  • AoE+15
  • Shield+6
  • Legendary+6
  • ATK aura+4
Doom Tower20/100
  • AoE+10
  • Legendary+6
  • ATK aura+4
Faction Wars22/100
  • AoE+12
  • Legendary+6
  • ATK aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Flaming Flurry

4 books

Attacks 1 enemy 3 times. Places an extra hit if the target has less than 50% HP after the third hit.

Multiplier1.2*ATK1.2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Phase Rushdown

Cooldown 43 books

Attacks 1 enemy 3 times. Will ignore [Shield] buffs and 30% of the target's DEF. Places a [Block Passive Skills] debuff for 2 turns before attacking. This debuff cannot be resisted. Also places a [Block Active Skills] debuff for 2 turns after attacking. This debuff cannot be resisted.

Multiplier1.9*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

A3Fury Tremor

Cooldown 53 books

Attacks all enemies 2 times. Damage increases by 30% if this Champion has more than 50% HP. [Passive Effect] Immune to Turn Meter reduction effects from enemies when this skill is not on cooldown. Decreases all Turn Meter reduction effects from enemies used against this Champion by 50% when this skill is on cooldown.

Multiplier1.9*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveIn Your Corner

Has a 15% chance to join an attack whenever an ally attacks an enemy. This Champion will attack with their default skill. At the start of each Round, places a [Shield] buff on this Champion for 2 turns equal to 40% of their MAX HP.