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Robar

legendary · Attack

Robar

ForceOrcsOrcs12 books to maxBest in arena (A)

Aura|Increases Ally ACC in Campaign battles by 80

HP
18,990
ATK
1,619
DEF
694
SPD
102
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
C
Fire Knight
B
Spider
A
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss29/100
  • Decrease DEF+20
  • Legendary+6
  • Passive+3
Hydra39/100
  • Decrease DEF+15
  • Increase Turn Meter+10
  • Extra Turn+8
  • Legendary+6
Dragon49/100
  • Decrease DEF+25
  • AoE+10
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem34/100
  • Decrease DEF+20
  • AoE+8
  • Legendary+6
Fire Knight34/100
  • Decrease DEF+12
  • Extra Turn+8
  • Increase Turn Meter+8
  • Legendary+6
Spider50/100
  • AoE+25
  • Increase Turn Meter+8
  • Stun+6
  • Legendary+6
  • Decrease DEF+5
Arena60/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Increase ATK+8
  • Stun+6
Doom Tower28/100
  • Decrease DEF+12
  • AoE+10
  • Legendary+6
Faction Wars39/100
  • Decrease DEF+15
  • AoE+12
  • Stun+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Stun.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Stunning Strength

4 books

Attacks 1 enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. Grants an Extra Turn if this debuff is successfully placed.

Multiplier3.4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%

A2Wild Swing

Cooldown 45 books

Attacks all enemies. Before attacking, places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on this Champion for 2 turns. Has a 75% chance of placing a 60% [Decrease DEF] and a [True Fear] debuffs for 2 turns.

Multiplier4.3*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Merciless Assault

Cooldown 33 books

Attacks all enemies. Will ignore 20% of each target's DEF and [Shield] buffs. Damage increases if the target is under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], [Petrification] debuffs.

Multiplier4.2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%

PassiveOrc Brotherhood [P]

Fills this Champion's Turn Meter by 15% whenever a [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] is placed on an ally (excluding this Champion). Fills all allies' Turn Meter by 15% whenever this Champion places a [Stun] debuff on an enemy. Counterattacks with the Stunning Strength skill whenever an ally from the Orcs Faction is attacked. Occurs once per turn.