
legendary · Attack
Robar
Force
Orcs12 books to maxBest in arena (A)Aura|Increases Ally ACC in Campaign battles by 80
- HP
- 18,990
- ATK
- 1,619
- DEF
- 694
- SPD
- 102
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Legendary+6
- Passive+3
- Decrease DEF+15
- Increase Turn Meter+10
- Extra Turn+8
- Legendary+6
- Decrease DEF+25
- AoE+10
- Increase Turn Meter+8
- Legendary+6
- Decrease DEF+20
- AoE+8
- Legendary+6
- Decrease DEF+12
- Extra Turn+8
- Increase Turn Meter+8
- Legendary+6
- AoE+25
- Increase Turn Meter+8
- Stun+6
- Legendary+6
- Decrease DEF+5
- AoE+15
- Increase Turn Meter+15
- Decrease DEF+10
- Increase ATK+8
- Stun+6
- Decrease DEF+12
- AoE+10
- Legendary+6
- Decrease DEF+15
- AoE+12
- Stun+6
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 12 books to max them all
A1Stunning Strength
Attacks 1 enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. Grants an Extra Turn if this debuff is successfully placed.
Multiplier3.4*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
A2Wild Swing
Attacks all enemies. Before attacking, places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on this Champion for 2 turns. Has a 75% chance of placing a 60% [Decrease DEF] and a [True Fear] debuffs for 2 turns.
Multiplier4.3*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
- Lv 6 · Cooldown -1
A3Merciless Assault
Attacks all enemies. Will ignore 20% of each target's DEF and [Shield] buffs. Damage increases if the target is under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], [Petrification] debuffs.
Multiplier4.2*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +10%
- Lv 4 · Damage +10%
PassiveOrc Brotherhood [P]
Fills this Champion's Turn Meter by 15% whenever a [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] is placed on an ally (excluding this Champion). Fills all allies' Turn Meter by 15% whenever this Champion places a [Stun] debuff on an enemy. Counterattacks with the Stunning Strength skill whenever an ally from the Orcs Faction is attacked. Occurs once per turn.





