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Rian the Conjurer

epic · Support

Rian the Conjurer

ForceDark ElvesDark Elves13 books to maxBest in hydra (A), arena (A)

Aura|Increases Ally ACC in all battles by 40

HP
17,010
ATK
1,002
DEF
1,167
SPD
98
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
A
Hydra
B
Dragon
B
Ice Golem
D
Fire Knight
B
Spider
A
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss27/100
  • Weaken+15
  • Revive+5
  • ACC aura+4
  • Epic+3
Hydra71/100
  • Block Buffs+12
  • Remove Buffs+12
  • Revive+12
  • Weaken+12
  • Increase Turn Meter+10
Dragon40/100
  • Weaken+15
  • AoE+10
  • Increase Turn Meter+8
  • ACC aura+4
  • Epic+3
Ice Golem48/100
  • Weaken+15
  • Block Debuffs+12
  • AoE+8
  • Revive+6
  • ACC aura+4
Fire Knight20/100
  • Increase Turn Meter+8
  • Block Buffs+5
  • ACC aura+4
  • Epic+3
Spider40/100
  • AoE+25
  • Increase Turn Meter+8
  • ACC aura+4
  • Epic+3
Arena63/100
  • AoE+15
  • Increase Turn Meter+15
  • Remove Buffs+10
  • Block Buffs+8
  • Revive+8
Doom Tower43/100
  • AoE+10
  • Block Debuffs+10
  • Block Buffs+8
  • Revive+8
  • ACC aura+4
Faction Wars45/100
  • AoE+12
  • Revive+12
  • Weaken+8
  • Block Debuffs+6
  • ACC aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Healer / reviver
Sustain: Revive, Block Debuffs.
Sets
  • Speed + ImmortalHeal often and stay alive.
  • Regeneration + SpeedCheap and effective.
  • Speed + Perception + LifeWhen the kit also needs ACC.
Main stats
gauntlets
HP%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
RES or ACC
Stat priority

SPD›HP›DEF›RES›ACC

Masteries

Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.

Targets
  • HP 50,000+ at 6 stars
  • SPD 190+ so heals come before the damage
  • RES for Doom Tower and Faction Wars

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 13 books to max them all

A1Magma Ball

6 books

Attacks 1 enemy. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.

Multiplier4.6*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Damage +10%
  6. Lv 7 · Buff/Debuff Chance +10%

A2Sweeping Dismissal

Cooldown 45 books

Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1

A3Master of Summons

Cooldown 62 books

Revives a dead ally with 50% HP, then fills their Turn Meter by 50%. Will then also place a [Block Debuffs] buff on them for 2 turns. Will also revive Akoth the Seared and Urost the Soulcage with 30% HP if they are on the same team and not the target of the skill. Will then also fill their Turn Meters by 30% after reviving. If either Akoth the Seared or Urost the Soulcage are the target of the skill, that Champion will be revived with 50% HP and 50% Turn Meter, and a [Block Debuffs] buff for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1