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Rhazin Scarhide

legendary · Defense

Rhazin Scarhide

ForceLizardmenLizardmen12 books to maxBest in dragon (A), fire knight (A)

Aura|Increases Ally RES in Campaign battles by 90

HP
18,330
ATK
1,046
DEF
1,310
SPD
91
C.RATE
15%
C.DMG
50%
RES
50
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
B
Hydra
A
Dragon
B
Ice Golem
A
Fire Knight
B
Spider
B
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss41/100
  • Decrease DEF+20
  • Weaken+15
  • Legendary+6
Hydra45/100
  • Decrease DEF+15
  • Remove Buffs+12
  • Weaken+12
  • Legendary+6
Dragon61/100
  • Decrease DEF+25
  • Weaken+15
  • AoE+10
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem49/100
  • Decrease DEF+20
  • Weaken+15
  • AoE+8
  • Legendary+6
Fire Knight73/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease DEF+12
  • Legendary+6
Spider42/100
  • AoE+25
  • Decrease Turn Meter+6
  • Legendary+6
  • Decrease DEF+5
Arena51/100
  • AoE+15
  • Decrease DEF+10
  • Decrease Turn Meter+10
  • Remove Buffs+10
  • Legendary+6
Doom Tower28/100
  • Decrease DEF+12
  • AoE+10
  • Legendary+6
Faction Wars47/100
  • Decrease DEF+15
  • AoE+12
  • Weaken+8
  • Decrease Turn Meter+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 12 books to max them all

A1Bone Sword

4 books

Attacks 1 enemy 3 times. Has a 20% chance of removing 1 random buff from the target.

MultiplierDEF*1.5

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +15%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Shear

Cooldown 45 books

Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns.

MultiplierDEF*6

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Bog Down

Cooldown 73 books

Attacks all enemies. Decreases the Turn Meter by 100%.

MultiplierDEF*4

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +15%
  3. Lv 4 · Cooldown -1