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Rearguard Sergeant

epic · Defense

Rearguard Sergeant

ForceDwarvesDwarves13 books to maxBest in clan boss (A), dragon (A), ice golem (A), faction wars (A)

Aura|Increases Ally HP in all battles by 33%

HP
18,495
ATK
859
DEF
1,211
SPD
97
C.RATE
15%
C.DMG
50%
RES
75
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
B
Hydra
A
Dragon
A
Ice Golem
D
Fire Knight
C
Spider
C
Arena
B
Doom Tower
A
Faction Wars
Why these grades
Clan Boss71/100
  • Decrease ATK+20
  • Decrease DEF+20
  • Ally Protection+10
  • Heal+8
  • Continuous Heal+6
Hydra48/100
  • Decrease DEF+15
  • Decrease ATK+10
  • Ally Protection+8
  • Heal+8
  • HP aura+4
Dragon62/100
  • Decrease DEF+25
  • AoE+10
  • Decrease ATK+10
  • Heal+10
  • HP aura+4
Ice Golem67/100
  • Decrease ATK+20
  • Decrease DEF+20
  • Heal+12
  • AoE+8
  • HP aura+4
Fire Knight19/100
  • Decrease DEF+12
  • HP aura+4
  • Epic+3
Spider37/100
  • AoE+25
  • Decrease DEF+5
  • HP aura+4
  • Epic+3
Arena37/100
  • AoE+15
  • Decrease DEF+10
  • Ally Protection+5
  • HP aura+4
  • Epic+3
Doom Tower53/100
  • Decrease DEF+12
  • AoE+10
  • Heal+10
  • Decrease ATK+8
  • Ally Protection+6
Faction Wars64/100
  • Decrease DEF+15
  • AoE+12
  • Heal+12
  • Decrease ATK+10
  • Ally Protection+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 13 books to max them all

A1Crushing Impact

4 books

Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Multiplier4*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Flail Master

Cooldown 47 books

Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Heals this Champion by 25% of the damage inflicted.

Multiplier3.6*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Buff/Debuff Chance +10%
  6. Lv 7 · Buff/Debuff Chance +15%
  7. Lv 8 · Cooldown -1

A3Fend Them Off

Cooldown 52 books

Places a 50% [Ally Protection] buff and a 15% [Continuous Heal] buff on all allies except this Champion for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1