
rare · Attack
Prosecutor
Spirit
High Elves14 books to maxBest in fire knight (A)- HP
- 13,545
- ATK
- 1,288
- DEF
- 837
- SPD
- 96
- C.RATE
- 15%
- C.DMG
- 57%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
Nothing in the kit points here.
- Decrease SPD+6
- AoE+10
- Decrease Turn Meter+5
- AoE+8
- Multi-hit+30
- Decrease Turn Meter+25
- Decrease SPD+12
- AoE+25
- Decrease SPD+10
- Decrease Turn Meter+6
- AoE+15
- Decrease Turn Meter+10
- AoE+10
- Decrease SPD+6
- AoE+12
- Decrease Turn Meter+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 14 books to max them all
A1Sap Initiative
Attacks 1 enemy 2 times. Each hit has a 20% chance of decreasing the target’s Turn Meter by 10%.
Multiplier1.85*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +10%
A2Halt Proceedings
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Multiplier3.8*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
- Lv 6 · Cooldown -1
A3Prosecute
Attacks 1 enemy 3 times. Places a 50% [Increase ACC] buff on this Champion for 2 turns before attacking. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Multiplier1.9*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
- Lv 6 · Cooldown -1



