
rare · Defense
Preserver
Force
Banner Lords13 books to max- HP
- 16,350
- ATK
- 771
- DEF
- 1,167
- SPD
- 102
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Continuous Heal+6
- Shield+6
- Decrease SPD+6
Nothing in the kit points here.
Nothing in the kit points here.
- Multi-hit+30
- Decrease SPD+12
- Decrease SPD+10
- Freeze+6
- Freeze+6
- Shield+6
- Decrease SPD+6
Nothing in the kit points here.
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 13 books to max them all
A1Exhausting Assault
Attacks 1 enemy 2 times. Has a 15% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Multiplier5.5*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +5%
- Lv 5 · Buff/Debuff Chance +5%
A2Recuperate
Places a 7.5% [Continuous Heal] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is proportional to this Champion's MAX HP.
- Lv 2 · Shield +5%
- Lv 3 · Shield +5%
- Lv 4 · Cooldown -1
A3Ice Blow
Attacks 1 enemy. Has a 75% chance of placing a [Freeze] debuff for 1 turn.
Multiplier6.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Damage +10%
- Lv 6 · Buff/Debuff Chance +10%
- Lv 7 · Cooldown -1



