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Predator

legendary · HP

Predator

ForceLizardmenLizardmen9 books to max

Aura|Increases Ally HP in Campaign battles by 35%

HP
25,770
ATK
716
DEF
1,145
SPD
98
C.RATE
15%
C.DMG
63%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
B
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss17/100
  • Heal+8
  • Legendary+6
  • Passive+3
Hydra24/100
  • Increase Turn Meter+10
  • Heal+8
  • Legendary+6
Dragon34/100
  • AoE+10
  • Heal+10
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem26/100
  • Heal+12
  • AoE+8
  • Legendary+6
Fire Knight44/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Legendary+6
Spider39/100
  • AoE+25
  • Increase Turn Meter+8
  • Legendary+6
Arena44/100
  • AoE+15
  • Increase Turn Meter+15
  • Block Revive+8
  • Legendary+6
Doom Tower32/100
  • AoE+10
  • Heal+10
  • Block Revive+6
  • Legendary+6
Faction Wars30/100
  • AoE+12
  • Heal+12
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 9 books to max them all

A1Wrist Blades

3 books

Attacks 1 enemy. Heals this Champion by 30% of the damage dealt. [Passive Effect] Whenever this Champion successfully Evades an enemy skill and all of its accompanying effects, counterattacks with this skill. Occurs once per turn.

Multiplier0.26*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%

A2Smart Disc

Cooldown 43 books

Attacks all enemies 2 times. After hitting the initially selected enemy, all other enemies will be hit in a random order. For the first hit, the damage received by the initially selected enemy will be increased by 75%. Each subsequent enemy hit following the initial hit will receive 15% less bonus damage (reduces to 15% bonus damage). Also destroys each enemy's MAX HP by 30% of the damage dealt (stacks up to 50%). For the second hit, the damage received by the initially selected enemy will be increased by 15%. Each subsequent enemy hit following the initial hit will receive 15% more bonus damage (stacks up to 75% bonus damage). This attack ignores 15% of each target's DEF if this Champion is under a [Veil] or [Perfect Veil] buff.

Multiplier0.19*HP0.19*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

A3Combistick Throw

Cooldown 43 books

Attacks 1 enemy. Before attacking, places a [Hunter's Gaze] debuff for 1 turn. This debuff cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. If this attack kills an enemy, places a [Block Revive] debuff on the target and a [Hunter's Gaze] debuff on a random alive enemy for 1 turn. The [Hunter's Gaze] debuff cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. If this attack does not kill an enemy, places a [Perfect Veil] buff on this Champion for 2 turns and fills their Turn Meter by 50%.

Multiplier0.38*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveYautja Cloak [P]

At the start of each Round, places a [Perfect Veil] buff on this Champion for 1 turn. Before this Champion takes a turn, also has an initial 50% chance to Evade an enemy skill and all of its accompanying effects. This initial chance reduces to 0% after this Champion's first turn in a Round. Whenever this Champion kills an enemy, grants this Champion a 20% chance to Evade enemy skills and accompanying effects (stacks up to 60%).