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Praeva the Slitherer

legendary · Support

Praeva the Slitherer

ForceDemonspawnDemonspawn8 books to maxBest in arena (A), faction wars (A)

Aura|Increases Ally SPD in all battles by 20%

HP
21,975
ATK
947
DEF
1,167
SPD
110
C.RATE
15%
C.DMG
50%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
B
Hydra
B
Dragon
B
Ice Golem
C
Fire Knight
B
Spider
A
Arena
B
Doom Tower
A
Faction Wars
Why these grades
Clan Boss38/100
  • Heal+8
  • Increase DEF+8
  • SPD aura+8
  • Legendary+6
  • Revive+5
Hydra52/100
  • Revive+12
  • Increase Turn Meter+10
  • Heal+8
  • Increase DEF+8
  • SPD aura+8
Dragon50/100
  • AoE+10
  • Heal+10
  • Increase SPD+8
  • Increase Turn Meter+8
  • SPD aura+8
Ice Golem48/100
  • Heal+12
  • AoE+8
  • Increase DEF+8
  • SPD aura+8
  • Revive+6
Fire Knight28/100
  • Increase Turn Meter+8
  • SPD aura+8
  • Increase SPD+6
  • Legendary+6
Spider47/100
  • AoE+25
  • Increase Turn Meter+8
  • SPD aura+8
  • Legendary+6
Arena67/100
  • AoE+15
  • Increase SPD+15
  • Increase Turn Meter+15
  • Revive+8
  • SPD aura+8
Doom Tower48/100
  • AoE+10
  • Heal+10
  • Revive+8
  • SPD aura+8
  • Increase DEF+6
Faction Wars58/100
  • AoE+12
  • Heal+12
  • Revive+12
  • Increase DEF+8
  • SPD aura+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Healer / reviver
Sustain: Heal, Revive.
Sets
  • Speed + ImmortalHeal often and stay alive.
  • Regeneration + SpeedCheap and effective.
  • Speed + Perception + LifeWhen the kit also needs ACC.
Main stats
gauntlets
HP%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
RES or ACC
Stat priority

SPD›HP›DEF›RES›ACC

Masteries

Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.

Targets
  • HP 50,000+ at 6 stars
  • SPD 190+ so heals come before the damage
  • RES for Doom Tower and Faction Wars

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 8 books to max them all

A1Bolt of Affliction

2 books

Attacks 1 enemy. Transfers all debuffs from this Champion to the target. This effect cannot be resisted if this Champion is under 3 or more debuffs.

Multiplier5.1*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%

A2Malignant Energy

Cooldown 54 books

Heals all allies by 25% of this Champion’s MAX HP. Then places a 60% [Increase DEF] buff and a 30% [Increase SPD] buff on all allies for 2 turns.

  1. Lv 2 · Heal +5%
  2. Lv 3 · Heal +5%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Cooldown -1

A3Seed of Corruption

Cooldown 62 books

Revives a single ally with 100% HP and 50% Turn Meter. Fully resets the cooldowns of all of their skills.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveSacrificial Servant [P]

At the start of this Champion's turn, transfers 1 debuff from each ally to this Champion. Will not transfer [Stun], [Sleep], [Freeze], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuffs. This effect cannot be resisted or blocked. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. At the end of this Champion’s turn, fills the Turn Meters of all allies by 10% and an additional 2% for each debuff on this Champion. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.