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Pitspawn

uncommon · Defense

Pitspawn

SpiritDemonspawnDemonspawn9 books to max
HP
13,545
ATK
881
DEF
969
SPD
86
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
C
Ice Golem
D
Fire Knight
C
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss20/100
  • Decrease ATK+20
Hydra10/100
  • Decrease ATK+10
Dragon20/100
  • AoE+10
  • Decrease ATK+10
Ice Golem28/100
  • Decrease ATK+20
  • AoE+8
Fire Knight0/100

Nothing in the kit points here.

Spider25/100
  • AoE+25
Arena15/100
  • AoE+15
Doom Tower18/100
  • AoE+10
  • Decrease ATK+8
Faction Wars22/100
  • AoE+12
  • Decrease ATK+10

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

2 abilities · 9 books to max them all

A1Evil Touch

4 books

Attacks 1 enemy.

Multiplier3.5*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%

A2Darkness

Cooldown 45 books

Attacks all enemies. Has a 25% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Multiplier3.7*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1