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Phemo the Shepherd

legendary · Defense

Phemo the Shepherd

MagicOlympiansOlympians11 books to maxBest in fire knight (A)

Aura|Increases Ally DEF in all battles by 30%

HP
17,835
ATK
870
DEF
1,520
SPD
99
C.RATE
15%
C.DMG
50%
RES
40
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
A
Fire Knight
B
Spider
B
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss27/100
  • Increase DEF+8
  • Shield+6
  • Legendary+6
  • DEF aura+4
  • Passive+3
Hydra18/100
  • Increase DEF+8
  • Legendary+6
  • DEF aura+4
Dragon25/100
  • AoE+10
  • Legendary+6
  • Decrease Turn Meter+5
  • DEF aura+4
Ice Golem26/100
  • AoE+8
  • Increase DEF+8
  • Legendary+6
  • DEF aura+4
Fire Knight65/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Legendary+6
  • DEF aura+4
Spider47/100
  • AoE+25
  • Decrease Turn Meter+6
  • Stun+6
  • Legendary+6
  • DEF aura+4
Arena47/100
  • AoE+15
  • Decrease Turn Meter+10
  • Shield+6
  • Stun+6
  • Legendary+6
Doom Tower26/100
  • AoE+10
  • Increase DEF+6
  • Legendary+6
  • DEF aura+4
Faction Wars42/100
  • AoE+12
  • Increase DEF+8
  • Decrease Turn Meter+6
  • Stun+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Hammer Of Stone

4 books

Attacks 1 enemy. Has a 80% chance of decreasing the target’s Turn Meter by 15%.

Multiplier3.6*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Good Shepherd

Cooldown 52 books

[Active Effect] Places a 60% [Increase DEF] buff and a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion’s DEF. These buffs are protected if there are any dead allies when this skill is used. [Passive Effect] Instantly activates this skill whenever an ally is killed. Instantly activating this skill will not put it on cooldown and will work even when this skill is on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

A3Smash And Stomp

Cooldown 45 books

Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 2 turns. Also has a 75% chance of fully decreasing the target’s Turn Meter. If the [Stun] debuff was successfully placed on the initial target, then attacks all enemies except the initial target. Has a 75% chance of placing a [Stun] debuff on all enemies for 1 turn. Also has a 75% chance of decreasing all enemies’ Turn Meters by 25%.

Multiplier5.2*DEF3.7*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

PassiveVengeful Quest [P]

Increases this Champion’s DEF by 3% (stacks up to 30%) and MAX HP by 5% (stacks up to 50%) for each [Stun] debuff successfully landed by this Champion. Allies are immune to [Stun] debuffs while under a [Shield] buff placed by this Champion’s Good Shepherd skill.