
epic · Support
Pestilus
Spirit
Knights Revenant15 books to maxBest in spider (A)Aura|Increases Ally ACC in Campaign battles by 50
- HP
- 20,145
- ATK
- 848
- DEF
- 1,112
- SPD
- 94
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 15
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- HP Burn+15
- Heal+8
- Leech+5
- Epic+3
- Increase Turn Meter+10
- Heal+8
- HP Burn+8
- Epic+3
- AoE+10
- Heal+10
- Increase Turn Meter+8
- Epic+3
- Heal+12
- HP Burn+10
- AoE+8
- Epic+3
- Multi-hit+30
- Increase Turn Meter+8
- Epic+3
- AoE+25
- HP Burn+20
- Increase Turn Meter+8
- Epic+3
- AoE+15
- Increase Turn Meter+15
- Epic+3
- AoE+10
- Heal+10
- HP Burn+8
- Epic+3
- AoE+12
- Heal+12
- HP Burn+6
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 15 books to max them all
A1Blood Call
Attacks 2 times at random. Has a 30% chance of placing a [Leech] debuff for 2 turns.
Multiplier1.8*ATK1.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Damage +5%
- Lv 7 · Buff/Debuff Chance +10%
A2Flames Within
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff for 2 turns. Heals all allies by 15% of their MAX HP if the [HP Burn] debuff is placed. Fills the Turn Meters of all allies by 15% if the [HP Burn] debuff is not placed.
Multiplier5*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +5%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Damage +5%
- Lv 7 · Buff/Debuff Chance +10%
- Lv 8 · Cooldown -1
A3Battle Weirding
Places a 50% [Increase ACC] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1




