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Ozilda the Wicked

legendary · Support

Ozilda the Wicked

VoidDark ElvesDark Elves10 books to maxBest in dragon (A), fire knight (A), arena (A)

Aura|Increases Ally ACC in all battles by 70

HP
21,810
ATK
925
DEF
1,200
SPD
108
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
B
Hydra
A
Dragon
C
Ice Golem
A
Fire Knight
B
Spider
A
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss33/100
  • Decrease DEF+20
  • Legendary+6
  • ACC aura+4
  • Passive+3
Hydra47/100
  • Decrease DEF+15
  • Remove Buffs+12
  • Increase Turn Meter+10
  • Legendary+6
  • ACC aura+4
Dragon58/100
  • Decrease DEF+25
  • AoE+10
  • Increase Turn Meter+8
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem38/100
  • Decrease DEF+20
  • AoE+8
  • Legendary+6
  • ACC aura+4
Fire Knight55/100
  • Decrease Turn Meter+25
  • Decrease DEF+12
  • Increase Turn Meter+8
  • Legendary+6
  • ACC aura+4
Spider54/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Legendary+6
  • Decrease DEF+5
Arena70/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Decrease Turn Meter+10
  • Remove Buffs+10
Doom Tower32/100
  • Decrease DEF+12
  • AoE+10
  • Legendary+6
  • ACC aura+4
Faction Wars43/100
  • Decrease DEF+15
  • AoE+12
  • Decrease Turn Meter+6
  • Legendary+6
  • ACC aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Remove Buffs, Decrease Turn Meter.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Enfeebling Curse

3 books

Attacks all enemies. Has a 40% chance of placing a [Block Active Skills] debuff for 1 turn. Has a 100% chance instead against targets who are under a [Fear] or [True Fear] debuff.

Multiplier3.8*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +10%

A2You Can't Escape Me!

Cooldown 54 books

Removes all buffs from all enemies. Steals 30% of each enemy’s Turn Meter if they’re under a [Fear] or [True Fear] debuff. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 100% [Ensnare] debuff on all enemies for 2 turns.

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +15%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Cooldown -1

A3Lambs To Slaughter

Cooldown 63 books

Attacks all enemies. Places a [Master Seal] debuff on the initial target for 2 turns. Also has a 30% chance of placing a [Sheep] debuff on all other enemies for 1 turn. Places a [Block Passive Skills] debuff for 2 turns instead, if the 30% chance does not activate [Sheep] debuff.

Multiplier5*ATK

  1. Lv 2 · Damage +20%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

PassiveBeyond Deranged [P]

This Champion is immune to [Sheep], [Fear], [True Fear], [Ensnare], [Block Active Skills], [Seal], [Master Seal], and [Block Passive Skills] debuffs. Whenever an enemy receives a buff, has a 50% chance of placing a [True Fear] debuff on that enemy for 1 turn. Will ignore any [Block Debuffs] buffs. This effect can only activate once per skill, and once per target. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. This Champion and their allies deal 20% more damage against enemies under [Fear] or [True Fear] debuffs. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.