
legendary · Support
Ozilda the Wicked
Void
Dark Elves10 books to maxBest in dragon (A), fire knight (A), arena (A)Aura|Increases Ally ACC in all battles by 70
- HP
- 21,810
- ATK
- 925
- DEF
- 1,200
- SPD
- 108
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Legendary+6
- ACC aura+4
- Passive+3
- Decrease DEF+15
- Remove Buffs+12
- Increase Turn Meter+10
- Legendary+6
- ACC aura+4
- Decrease DEF+25
- AoE+10
- Increase Turn Meter+8
- Legendary+6
- Decrease Turn Meter+5
- Decrease DEF+20
- AoE+8
- Legendary+6
- ACC aura+4
- Decrease Turn Meter+25
- Decrease DEF+12
- Increase Turn Meter+8
- Legendary+6
- ACC aura+4
- AoE+25
- Increase Turn Meter+8
- Decrease Turn Meter+6
- Legendary+6
- Decrease DEF+5
- AoE+15
- Increase Turn Meter+15
- Decrease DEF+10
- Decrease Turn Meter+10
- Remove Buffs+10
- Decrease DEF+12
- AoE+10
- Legendary+6
- ACC aura+4
- Decrease DEF+15
- AoE+12
- Decrease Turn Meter+6
- Legendary+6
- ACC aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 10 books to max them all
A1Enfeebling Curse
Attacks all enemies. Has a 40% chance of placing a [Block Active Skills] debuff for 1 turn. Has a 100% chance instead against targets who are under a [Fear] or [True Fear] debuff.
Multiplier3.8*ATK
- Lv 2 · Damage +15%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +10%
A2You Can't Escape Me!
Removes all buffs from all enemies. Steals 30% of each enemy’s Turn Meter if they’re under a [Fear] or [True Fear] debuff. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 100% [Ensnare] debuff on all enemies for 2 turns.
- Lv 2 · Buff/Debuff Chance +10%
- Lv 3 · Buff/Debuff Chance +15%
- Lv 4 · Cooldown -1
- Lv 5 · Cooldown -1
A3Lambs To Slaughter
Attacks all enemies. Places a [Master Seal] debuff on the initial target for 2 turns. Also has a 30% chance of placing a [Sheep] debuff on all other enemies for 1 turn. Places a [Block Passive Skills] debuff for 2 turns instead, if the 30% chance does not activate [Sheep] debuff.
Multiplier5*ATK
- Lv 2 · Damage +20%
- Lv 3 · Cooldown -1
- Lv 4 · Cooldown -1
PassiveBeyond Deranged [P]
This Champion is immune to [Sheep], [Fear], [True Fear], [Ensnare], [Block Active Skills], [Seal], [Master Seal], and [Block Passive Skills] debuffs. Whenever an enemy receives a buff, has a 50% chance of placing a [True Fear] debuff on that enemy for 1 turn. Will ignore any [Block Debuffs] buffs. This effect can only activate once per skill, and once per target. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. This Champion and their allies deal 20% more damage against enemies under [Fear] or [True Fear] debuffs. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.







