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Owein Winterflame

legendary · Defense

Owein Winterflame

SpiritSylvan WatchersSylvan Watchers10 books to maxBest in clan boss (A)
HP
18,165
ATK
804
DEF
1,564
SPD
105
C.RATE
15%
C.DMG
50%
RES
50
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
C
Fire Knight
C
Spider
B
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss56/100
  • Unkillable+25
  • Heal+8
  • Increase DEF+8
  • Shield+6
  • Legendary+6
Hydra34/100
  • Remove Buffs+12
  • Heal+8
  • Increase DEF+8
  • Legendary+6
Dragon26/100
  • AoE+10
  • Heal+10
  • Legendary+6
Ice Golem34/100
  • Heal+12
  • AoE+8
  • Increase DEF+8
  • Legendary+6
Fire Knight36/100
  • Multi-hit+30
  • Legendary+6
Spider31/100
  • AoE+25
  • Legendary+6
Arena43/100
  • AoE+15
  • Remove Buffs+10
  • Shield+6
  • Unkillable+6
  • Legendary+6
Doom Tower32/100
  • AoE+10
  • Heal+10
  • Increase DEF+6
  • Legendary+6
Faction Wars38/100
  • AoE+12
  • Heal+12
  • Increase DEF+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Latesummer's Ward

4 books

Attacks all enemies 2 times. Each hit has a 50% chance of removing any [Shield] and [Magma Shield] buffs, and 1 other random buff from each enemy. This effect cannot be resisted if this Champion is under a [Shield] or [Magma Shield] buff.

Multiplier1.3*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Emberwatch's Boon

Cooldown 53 books

Equalizes the HP levels of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. Heals all allies. The value of the heal is proportional to this Champion's DEF. Also places a 30% [Reflect Damage] buff on all allies for 2 turns. Allies with full HP will receive a protected [Reflect Damage] for 2 turns.

  1. Lv 2 · Heal +20%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

A3Ever-Burning

Cooldown 53 books

[Active Effect] Places a 60% [Increase DEF] buff and a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF. [Passive Effect] Whenever a [Shield] buff on an ally expires, or is removed by damage or any other effect, places a [Magma Shield] buff on that ally for 1 turn. The value of the [Magma Shield] is proportional to this Champion's DEF. Occurs once per turn. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

  1. Lv 2 · Shield +20%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

PassiveWinter's Flame [P]

Decreases the damage this Champion receives by 25%. Will decrease the damage this Champion receives by 50% instead if this Champion is under a [Shield] or [Magma Shield] buff. The amount of damage decreased in this way will be reflected back to all enemies. Whenever this Champion or an ally kills an enemy with damage from [Reflect Damage] buffs, passive Reflect Damage effects or a [Magma Shield] buff, places an [Unkillable] buff on them for 1 turn. Occurs once per ally, per turn. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.