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Outlaw Monk

uncommon · Attack

Outlaw Monk

ForceSacred OrderSacred Order5 books to max
HP
12,225
ATK
1,244
DEF
694
SPD
96
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss25/100
  • Poison+25
Hydra23/100
  • Poison+15
  • Extra Turn+8
Dragon20/100
  • Poison+20
Ice Golem0/100

Nothing in the kit points here.

Fire Knight16/100
  • Extra Turn+8
  • Poison+8
Spider0/100

Nothing in the kit points here.

Arena0/100

Nothing in the kit points here.

Doom Tower6/100
  • Poison+6
Faction Wars8/100
  • Poison+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Poison.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

2 abilities · 5 books to max them all

A1Dagger Throw

4 books

Attacks 1 enemy. Has a 10% chance of granting an Extra Turn.

Multiplier3.6*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Foul Play

Cooldown 41 books

Places two 5% [Poison] debuffs on the target for 2 turns.

  1. Lv 2 · Cooldown -1