Sign in
Opardin Clanfather

legendary · HP

Opardin Clanfather

MagicBarbariansBarbarians11 books to maxBest in fire knight (A)
HP
22,470
ATK
870
DEF
1,211
SPD
102
C.RATE
15%
C.DMG
50%
RES
50
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
B
Dragon
B
Ice Golem
A
Fire Knight
B
Spider
B
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss23/100
  • Heal+8
  • Continuous Heal+6
  • Legendary+6
  • Passive+3
Hydra30/100
  • Increase Turn Meter+10
  • Heal+8
  • Block Debuffs+6
  • Legendary+6
Dragon49/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem46/100
  • Block Debuffs+12
  • Heal+12
  • AoE+8
  • Remove Debuffs+8
  • Legendary+6
Fire Knight69/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • Legendary+6
Spider45/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Legendary+6
Arena46/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Legendary+6
Doom Tower46/100
  • AoE+10
  • Block Debuffs+10
  • Heal+10
  • Remove Debuffs+10
  • Legendary+6
Faction Wars50/100
  • AoE+12
  • Heal+12
  • Remove Debuffs+8
  • Block Debuffs+6
  • Decrease Turn Meter+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Paired Hammers

4 books

Attacks 1 enemy 2 times. Each hit has a 50% chance of decreasing the target's Turn Meter by 10% and a 50% chance of filling this Champion's Turn Meter by 10%.

Multiplier0.14*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Rally the Tribe

Cooldown 44 books

Attacks all enemies. Heals all allies by 20% of this Champion's MAX HP. Heals all allies under [Continuous Heal] buffs by 30% instead.

Multiplier0.27*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Heal +10%
  4. Lv 5 · Cooldown -1

A3Clan Mentor

Cooldown 43 books

Removes all [Block Buffs] and [Heal Reduction] debuffs from all allies, then places two 15% [Continuous Heal] buffs and a [Block Debuffs] buff on all allies for 2 turns. Also has a 75% chance of removing 1 random debuff from all allies.

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +15%
  3. Lv 4 · Cooldown -1

PassivePaternal [P]

Each time a [Continuous Heal] buff heals an ally, fills that ally's Turn Meter by 10%. If there are multiple Champions in the team with this Skill, only one will activate.