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HP
15,360
ATK
1,454
DEF
826
SPD
101
C.RATE
15%
C.DMG
60%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
C
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss26/100
  • Decrease DEF+20
  • Passive+3
  • Epic+3
Hydra28/100
  • Decrease DEF+15
  • Steal Buffs+10
  • Epic+3
Dragon38/100
  • Decrease DEF+25
  • AoE+10
  • Epic+3
Ice Golem31/100
  • Decrease DEF+20
  • AoE+8
  • Epic+3
Fire Knight45/100
  • Multi-hit+30
  • Decrease DEF+12
  • Epic+3
Spider33/100
  • AoE+25
  • Decrease DEF+5
  • Epic+3
Arena34/100
  • AoE+15
  • Decrease DEF+10
  • Increase C.RATE+6
  • Epic+3
Doom Tower25/100
  • Decrease DEF+12
  • AoE+10
  • Epic+3
Faction Wars30/100
  • Decrease DEF+15
  • AoE+12
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 15 books to max them all

A1Spreading Chaos

4 books

Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Will attack all enemies instead if the target is under 4 or more debuffs.

Multiplier2.6*ATK4.2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Mystic Smoke

Cooldown 45 books

Attacks 1 enemy 2 times. The second hit has a 75% chance of transferring all debuffs from this Champion to the target. The first hit has a 75% chance of stealing all buffs from the target when attacking under a [Veil] or [Perfect Veil] buff.

Multiplier3.15*ATK3.15*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Ninja Arts

Cooldown 56 books

Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns, then attacks 1 enemy. Places a [Perfect Veil] buff on this Champion for 2 turns if this attack is critical.

Multiplier5.6*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Cooldown -1
  6. Lv 7 · Cooldown -1

PassiveVanish [P]

Places a [Revive on Death] buff on this Champion for 3 turns whenever they receive a [Veil] or [Perfect Veil] buff.