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Oathbound

epic · Defense

Oathbound

ForceBanner LordsBanner Lords12 books to maxBest in fire knight (A)
HP
18,330
ATK
782
DEF
1,299
SPD
95
C.RATE
15%
C.DMG
50%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
A
Fire Knight
B
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss23/100
  • Decrease ATK+20
  • Epic+3
Hydra13/100
  • Decrease ATK+10
  • Epic+3
Dragon28/100
  • AoE+10
  • Decrease ATK+10
  • Decrease Turn Meter+5
  • Epic+3
Ice Golem31/100
  • Decrease ATK+20
  • AoE+8
  • Epic+3
Fire Knight58/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Epic+3
Spider40/100
  • AoE+25
  • Decrease Turn Meter+6
  • Freeze+6
  • Epic+3
Arena34/100
  • AoE+15
  • Decrease Turn Meter+10
  • Freeze+6
  • Epic+3
Doom Tower21/100
  • AoE+10
  • Decrease ATK+8
  • Epic+3
Faction Wars31/100
  • AoE+12
  • Decrease ATK+10
  • Decrease Turn Meter+6
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 12 books to max them all

A1Shatter

4 books

Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.

Multiplier1.5*ATK+2.7*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Subjugate

Cooldown 34 books

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target's Turn Meter by 20%.

Multiplier4*DEF

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A3Intimidate

Cooldown 54 books

Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Active Skills] debuff for 2 turns. The chance of the [Block Active Skills] debuff increases to 100% if the target is under a [Decrease ATK] debuff.

Multiplier1.65*DEF

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Cooldown -1