
legendary · Support
Noldua the Gloaming
Force
Dark Elves9 books to maxBest in clan boss (A), hydra (A), dragon (A), ice golem (A), arena (S), faction wars (A)Aura|Increases Ally ACC in all battles by 70
- HP
- 20,640
- ATK
- 914
- DEF
- 1,288
- SPD
- 108
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Weaken+15
- Shield+6
- Legendary+6
- Revive+5
- Decrease DEF+15
- Remove Buffs+12
- Revive+12
- Weaken+12
- Increase Turn Meter+10
- Decrease DEF+25
- Weaken+15
- AoE+10
- Increase Turn Meter+8
- Legendary+6
- Decrease DEF+20
- Weaken+15
- AoE+8
- Revive+6
- Legendary+6
- Decrease DEF+12
- Increase Turn Meter+8
- Legendary+6
- ACC aura+4
- AoE+25
- Increase Turn Meter+8
- Legendary+6
- Decrease DEF+5
- ACC aura+4
- AoE+15
- Increase Turn Meter+15
- Decrease DEF+10
- Remove Buffs+10
- Increase ATK+8
- Decrease DEF+12
- AoE+10
- Revive+8
- Legendary+6
- ACC aura+4
- Decrease DEF+15
- AoE+12
- Revive+12
- Weaken+8
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 9 books to max them all
A1Shadestrike
Attacks 1 enemy. Has a 50% chance of placing an [Enfeeble] debuff for 2 turns. If the target is a Boss, places a 25% [Weaken] debuff for 2 turns instead. This debuff cannot be resisted if Solanar the Gleaming is on the same team.
MultiplierATK*6
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
A2Umbral Purge
Has a 75% chance of removing all buffs from all enemies. This effect cannot be resisted if Solanar the Gleaming is on the same team. Then has a 75% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. This debuff cannot be resisted if Solanar the Gleaming is on the same team. If Solanar the Gleaming is on the same team, also places a 50% [Increase ATK] buff on all allies for 2 turns.
- Lv 2 · Buff/Debuff Chance +10%
- Lv 3 · Buff/Debuff Chance +15%
- Lv 4 · Cooldown -1
- Lv 5 · Cooldown -1
A3Moonbloom's Blessing
Revives all dead allies with 50% HP and 50% Turn Meter. If Solanar the Gleaming is on the same team and is dead, revives him with 100% Turn Meter instead. Places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1
PassiveScholar Of Shadows [P]
All Turn Meter fill effects used by enemies are 30% less effective. If Solanar the Gleaming is on the same team, fills this Champion's Turn Meter by 30% of the enemy’s Turn Meter fill effect. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Only counts Turn Meter fill effects from skills.





