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HP
14,865
ATK
1,553
DEF
1,035
SPD
98
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
C
Fire Knight
B
Spider
B
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss9/100
  • Legendary+6
  • Passive+3
Hydra16/100
  • Increase Turn Meter+10
  • Legendary+6
Dragon29/100
  • AoE+10
  • Increase Turn Meter+8
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem14/100
  • AoE+8
  • Legendary+6
Fire Knight39/100
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • Legendary+6
Spider45/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Legendary+6
Arena54/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Increase ATK+8
  • Legendary+6
Doom Tower16/100
  • AoE+10
  • Legendary+6
Faction Wars24/100
  • AoE+12
  • Decrease Turn Meter+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 13 books to max them all

A1Smell Fear

4 books

Attacks 1 enemy. Has a 40% chance of decreasing the duration of 2 random buffs on the target by 1 turn. If the target is under a [Fear] or [True Fear] debuff, decreases the duration of all of the target's buffs by 1 turn instead.

Multiplier3.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Harbinger

Cooldown 33 books

Attacks 1 enemy. Will ignore 30% of the target's DEF. Before attacking, if the target is under a [Fear] or [True Fear] debuff, places a 50% [Increase ATK] buff on this Champion for 2 turns. After attacking, if the target is under a [Fear] or [True Fear] debuff, decreases the cooldown of the Dismay skill by 1 turn. Then fills this Champion's Turn Meter by 25%.

Multiplier4.82*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

A3Dismay

Cooldown 44 books

Attacks all enemies. Has a 75% chance of stealing 50% of the target's current Turn Meter. If this attack kills a target under a [Fear] or [True Fear] debuff, decrease the cooldown of the Harbinger skill by 1 turn.

Multiplier4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

PassiveDesolation [P]

2 books

Whenever an enemy's Turn Meter is reduced by any Champion, has a 20% chance of placing a [Fear] debuff on that enemy for 1 turn.

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +15%