
rare · HP
Muckstalker
Magic
Lizardmen11 books to maxAura|Increases Ally HP in Campaign battles by 22%
- HP
- 20,475
- ATK
- 903
- DEF
- 760
- SPD
- 101
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Continuous Heal+6
- Passive+3
- Block Buffs+12
Nothing in the kit points here.
Nothing in the kit points here.
- Block Buffs+5
- Sleep+5
- Block Buffs+8
- Block Buffs+8
Nothing in the kit points here.
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 11 books to max them all
A1Pounce
Attacks 1 enemy. Has a 30% chance of placing a [Block Buffs] debuff for 2 turns.
Multiplier1.5*ATK+0.12*HP
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Damage +10%
- Lv 7 · Buff/Debuff Chance +10%
A2Strangle
Attacks 1 enemy. Places a [Sleep] debuff for 2 turns if the target has no active buffs.
Multiplier2.5*ATK+0.2*HP
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
- Lv 6 · Cooldown -1
PassiveHerbal Balm [P]
Places a 15% [Continuous Heal] buff on this Champion for 2 turns if incoming damage exceeds 20% HP in one attack.


