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Miyoko, Flower of Yakai

legendary · Attack

Miyoko, Flower of Yakai

VoidShadowkinShadowkin10 books to max

Aura|Increases Ally SPD in Campaign battles by 30%

HP
15,360
ATK
1,597
DEF
958
SPD
99
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
B
Fire Knight
C
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss9/100
  • Legendary+6
  • Passive+3
Hydra14/100
  • Extra Turn+8
  • Legendary+6
Dragon16/100
  • AoE+10
  • Legendary+6
Ice Golem14/100
  • AoE+8
  • Legendary+6
Fire Knight44/100
  • Multi-hit+30
  • Extra Turn+8
  • Legendary+6
Spider31/100
  • AoE+25
  • Legendary+6
Arena21/100
  • AoE+15
  • Legendary+6
Doom Tower16/100
  • AoE+10
  • Legendary+6
Faction Wars18/100
  • AoE+12
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Murderous Slice

4 books

Attacks 1 enemy. Will ignore 25% of the target’s DEF. Has a 50% chance of randomly increasing the cooldown of one of the target’s skills by 2 turns. This effect cannot be resisted if the target has at least one skill on cooldown.

Multiplier3.3*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Seductive Saboteur

Cooldown 53 books

Attacks 1 enemy 2 times. Each hit will ignore 25% of the target’s DEF, as well as any [Block Damage] and [Stone Skin] buffs. If the target is killed by this skill, randomly puts one of each other enemy's skills on cooldown and grants this Champion an Extra Turn. This effect cannot be resisted.

Multiplier2.6*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

A3Graceful Bladework

Cooldown 53 books

Attacks all enemies. Places a number of extra hits on each target, proportional to the number of active skills they have on cooldown (stacks up to 2 extra hits). The damage inflicted by this skill increases by 5% against each enemy for each turn of cooldown remaining on all of their skills (stacks up to 50%). Places a [Magma Shield] buff on this Champion equal to 300% of their MAX HP for 2 turns if at least one extra hit was placed.

Multiplier3.6*ATK3.6*ATK3.6*ATK

  1. Lv 2 · Damage +20%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

PassiveTwo Steps Ahead [P]

Cooldown 4

[Passive Effect] This Champion cannot have their skill’s cooldowns increased. Enemies with any skills put on cooldown by this Champion cannot land a critical hit against this Champion. [Active Effect] Whenever an enemy applies a cooldown reduction effect with a skill, reduces the cooldown of all allies' skills, except this Champion's, by 2 turns.