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Metalshaper

rare · Support

Metalshaper

SpiritLizardmenLizardmen13 books to max

Aura|Increases Ally DEF in Campaign battles by 15%

HP
16,350
ATK
859
DEF
1,079
SPD
90
C.RATE
15%
C.DMG
57%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
D
Fire Knight
C
Spider
D
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss22/100
  • Heal+8
  • Increase DEF+8
  • Shield+6
Hydra26/100
  • Steal Buffs+10
  • Heal+8
  • Increase DEF+8
Dragon30/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
Ice Golem36/100
  • Heal+12
  • AoE+8
  • Increase DEF+8
  • Remove Debuffs+8
Fire Knight0/100

Nothing in the kit points here.

Spider25/100
  • AoE+25
Arena21/100
  • AoE+15
  • Shield+6
Doom Tower36/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Increase DEF+6
Faction Wars40/100
  • AoE+12
  • Heal+12
  • Increase DEF+8
  • Remove Debuffs+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 13 books to max them all

A1Transference Bolt

6 books

Attacks 1 enemy. Has a 30% chance of stealing 1 random buff from the target.

Multiplier4*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Damage +5%
  6. Lv 7 · Buff/Debuff Chance +5%

A2Fortified Steel

Cooldown 34 books

Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion Level.

  1. Lv 2 · Shield +5%
  2. Lv 3 · Shield +5%
  3. Lv 4 · Shield +10%
  4. Lv 5 · Cooldown -1

A3Rescue

Cooldown 53 books

Removes all debuffs from the ally with the lowest HP, then heals them by 20% of this Champion's MAX HP. Also places a 25% [Increase DEF] buff on that ally for 3 turns.

  1. Lv 2 · Heal +10%
  2. Lv 3 · Heal +10%
  3. Lv 4 · Cooldown -1