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HP
13,215
ATK
1,398
DEF
1,024
SPD
97
C.RATE
15%
C.DMG
60%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
D
Dragon
D
Ice Golem
S
Fire Knight
C
Spider
B
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss6/100
  • Passive+3
  • Epic+3
Hydra25/100
  • Increase Turn Meter+10
  • Block Debuffs+6
  • Decrease SPD+6
  • Epic+3
Dragon24/100
  • Increase SPD+8
  • Increase Turn Meter+8
  • Decrease Turn Meter+5
  • Epic+3
Ice Golem15/100
  • Block Debuffs+12
  • Epic+3
Fire Knight84/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease SPD+12
  • Increase Turn Meter+8
  • Increase SPD+6
Spider27/100
  • Decrease SPD+10
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Epic+3
Arena43/100
  • Increase SPD+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Epic+3
Doom Tower19/100
  • Block Debuffs+10
  • Decrease SPD+6
  • Epic+3
Faction Wars15/100
  • Block Debuffs+6
  • Decrease Turn Meter+6
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease SPD, Decrease Turn Meter.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 13 books to max them all

A1Nightmare

4 books

Attacks 1 enemy 2 times. Each hit decreases the target's Turn Meter by 7.5% if the target is under a [Fear] or a [True Fear] debuff. Reduces the cooldown of this Champion's Taste of Despair [P] skill by 1 turn if this attack kills an enemy.

Multiplier1.7*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Haunted Machete

Cooldown 34 books

Attacks 1 enemy. Has a 75% chance of placing a [Fear] debuff for 1 turn and a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Has a 75% chance of placing a [True Fear] debuff on 2 enemies for 1 turn if this attack kills an enemy. One [True Fear] debuff will be placed on the enemy with the lowest Turn Meter, while one will be placed on the enemy with the highest Turn Meter.

Multiplier5.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A3Well-Used Axe

Cooldown 53 books

Attacks 1 enemy. Will ignore 35% of target's DEF if the target is under a [Fear] or a [True Fear] debuff. Places a [Block Debuffs] buff for 1 turn, a 30% [Increase SPD] buff for 2 turns, and a [Revive On Death] buff for 2 turns on this Champion if this attack kills an enemy.

Multiplier6*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveTaste of Despair [P]

Cooldown 62 books

Fills this Champion’s Turn Meter by 50% whenever an enemy’s HP drops below 20%.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1