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Masahiro the Bell Monk

legendary · HP

Masahiro the Bell Monk

ForceShadowkinShadowkin12 books to maxBest in hydra (A), spider (A), arena (A), doom tower (A), faction wars (A)

Aura|Increases Ally SPD in all battles by 25%

HP
24,450
ATK
782
DEF
1,167
SPD
109
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
A
Hydra
B
Dragon
B
Ice Golem
C
Fire Knight
A
Spider
A
Arena
A
Doom Tower
A
Faction Wars
Why these grades
Clan Boss30/100
  • Heal+8
  • SPD aura+8
  • Legendary+6
  • Revive+5
  • Passive+3
Hydra62/100
  • Block Buffs+12
  • Revive+12
  • Increase Turn Meter+10
  • Heal+8
  • SPD aura+8
Dragon42/100
  • AoE+10
  • Heal+10
  • Increase Turn Meter+8
  • SPD aura+8
  • Legendary+6
Ice Golem40/100
  • Heal+12
  • AoE+8
  • SPD aura+8
  • Revive+6
  • Legendary+6
Fire Knight39/100
  • Decrease SPD+12
  • Increase Turn Meter+8
  • SPD aura+8
  • Legendary+6
  • Block Buffs+5
Spider63/100
  • AoE+25
  • Decrease SPD+10
  • Increase Turn Meter+8
  • SPD aura+8
  • Stun+6
Arena66/100
  • AoE+15
  • Increase Turn Meter+15
  • Block Buffs+8
  • Revive+8
  • SPD aura+8
Doom Tower56/100
  • AoE+10
  • Heal+10
  • Block Buffs+8
  • Revive+8
  • SPD aura+8
Faction Wars56/100
  • AoE+12
  • Heal+12
  • Revive+12
  • SPD aura+8
  • Stun+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Ring Of Dissonance

4 books

Attacks all enemies. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 1 turn.

Multiplier0.15*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Redemptive Fervor

Cooldown 44 books

Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target. Heals all allies by 25% of this Champion’s MAX HP and places a 25% [Strengthen] buff on all allies for 2 turns.

Multiplier0.35*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

A3Humble Savior

Cooldown 54 books

Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a [Block Buffs] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Block Buffs] debuff for 2 turns instead, if the target is a Boss.

Multiplier0.25*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

PassiveFor My Sins [P]

All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Allies revived by this Champion are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs until the start of their turn. Resets when the revived ally takes their turn, is killed, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.