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Marquis

rare · Defense

Marquis

VoidDemonspawnDemonspawn11 books to max

Aura|Increases Ally HP in all battles by 18%

HP
16,845
ATK
892
DEF
1,013
SPD
97
C.RATE
15%
C.DMG
50%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
B
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss25/100
  • Counterattack+15
  • Continuous Heal+6
  • HP aura+4
Hydra10/100
  • Decrease SPD+6
  • HP aura+4
Dragon14/100
  • AoE+10
  • HP aura+4
Ice Golem12/100
  • AoE+8
  • HP aura+4
Fire Knight22/100
  • Decrease SPD+12
  • Counterattack+6
  • HP aura+4
Spider44/100
  • AoE+25
  • Decrease SPD+10
  • Sleep+5
  • HP aura+4
Arena19/100
  • AoE+15
  • HP aura+4
Doom Tower20/100
  • AoE+10
  • Decrease SPD+6
  • HP aura+4
Faction Wars16/100
  • AoE+12
  • HP aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease SPD, Sleep.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 11 books to max them all

A1Skewer

4 books

Attacks 1 enemy. If the hit is critical, places a 15% [Decrease SPD] debuff.

Multiplier5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Infernal Skill

Cooldown 42 books

Places a [Counterattack] buff and a 15% [Continuous Heal] buff on this Champion for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

A3Paralyzing Bolts

Cooldown 45 books

Attacks all enemies. Has a 35% chance of placing a [Sleep] debuff for 1 turn. This debuff cannot be removed.

Multiplier5.1*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Cooldown -1