
rare · Defense
Marquis
Void
Demonspawn11 books to maxAura|Increases Ally HP in all battles by 18%
- HP
- 16,845
- ATK
- 892
- DEF
- 1,013
- SPD
- 97
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Counterattack+15
- Continuous Heal+6
- HP aura+4
- Decrease SPD+6
- HP aura+4
- AoE+10
- HP aura+4
- AoE+8
- HP aura+4
- Decrease SPD+12
- Counterattack+6
- HP aura+4
- AoE+25
- Decrease SPD+10
- Sleep+5
- HP aura+4
- AoE+15
- HP aura+4
- AoE+10
- Decrease SPD+6
- HP aura+4
- AoE+12
- HP aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 11 books to max them all
A1Skewer
Attacks 1 enemy. If the hit is critical, places a 15% [Decrease SPD] debuff.
Multiplier5*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
A2Infernal Skill
Places a [Counterattack] buff and a 15% [Continuous Heal] buff on this Champion for 2 turns.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1
A3Paralyzing Bolts
Attacks all enemies. Has a 35% chance of placing a [Sleep] debuff for 1 turn. This debuff cannot be removed.
Multiplier5.1*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Cooldown -1



