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Marksman

epic · Attack

Marksman

SpiritHigh ElvesHigh Elves12 books to maxBest in fire knight (A)

Aura|Increases Ally SPD in Campaign battles by 20%

HP
14,700
ATK
1,432
DEF
892
SPD
98
C.RATE
15%
C.DMG
60%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
B
Dragon
D
Ice Golem
A
Fire Knight
C
Spider
C
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss28/100
  • Poison+25
  • Epic+3
Hydra36/100
  • Poison+15
  • Increase Turn Meter+10
  • Extra Turn+8
  • Epic+3
Dragon41/100
  • Poison+20
  • AoE+10
  • Increase Turn Meter+8
  • Epic+3
Ice Golem11/100
  • AoE+8
  • Epic+3
Fire Knight57/100
  • Multi-hit+30
  • Extra Turn+8
  • Increase Turn Meter+8
  • Poison+8
  • Epic+3
Spider36/100
  • AoE+25
  • Increase Turn Meter+8
  • Epic+3
Arena33/100
  • AoE+15
  • Increase Turn Meter+15
  • Epic+3
Doom Tower19/100
  • AoE+10
  • Poison+6
  • Epic+3
Faction Wars23/100
  • AoE+12
  • Poison+8
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 12 books to max them all

A1Venom Arrow

4 books

Attacks 1 enemy. Places a 5% [Poison] debuff for 2 turns if the attack is critical. Has a 25% chance of granting an Extra Turn.

Multiplier3.1*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Impressive Shot

Cooldown 44 books

Attacks 1 enemy. Fills the Turn Meter of all allies by 20%. Has an extra 25% chance of inflicting a critical hit.

Multiplier5.7*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1

A3Thorns

Cooldown 54 books

Attacks 4 times at random. Each hit has a 35% chance to ignore DEF.

Multiplier1.3*ATK

  1. Lv 2 · Damage +15%
  2. Lv 3 · Damage +15%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Cooldown -1