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Maranix

legendary · Attack

Maranix

ForceDark ElvesDark Elves12 books to max
HP
15,360
ATK
1,487
DEF
1,068
SPD
100
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
D
Hydra
B
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
C
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss54/100
  • Unkillable+25
  • Decrease DEF+20
  • Legendary+6
  • Passive+3
Hydra21/100
  • Decrease DEF+15
  • Legendary+6
Dragon41/100
  • Decrease DEF+25
  • AoE+10
  • Legendary+6
Ice Golem34/100
  • Decrease DEF+20
  • AoE+8
  • Legendary+6
Fire Knight48/100
  • Multi-hit+30
  • Decrease DEF+12
  • Legendary+6
Spider36/100
  • AoE+25
  • Legendary+6
  • Decrease DEF+5
Arena37/100
  • AoE+15
  • Decrease DEF+10
  • Unkillable+6
  • Legendary+6
Doom Tower28/100
  • Decrease DEF+12
  • AoE+10
  • Legendary+6
Faction Wars33/100
  • Decrease DEF+15
  • AoE+12
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Reaper's Due

4 books

Attacks 1 enemy 2 times. Has a 50% chance to place up to 2 extra hits if the target is under a [Hex] debuff. The chance to place each extra hit is calculated individually per hit.

Multiplier1.9*ATK1.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Excruciate

Cooldown 45 books

Attacks all enemies. Has a 75% chance of placing a [Hex] debuff and a 60% [Decrease DEF] debuff for 2 turns.

Multiplier4*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Inexorable End

Cooldown 63 books

Attacks all enemies. Will ignore [Unkillable] buffs and [Shield] buffs if targets are under a [Hex] debuff. Places an [Unkillable] buff on this Champion for 1 turn if this attack kills an enemy without a [Hex] debuff. Places an [Unkillable] buff for 2 turns instead if this attack kills an enemy under a [Hex] debuff.

Multiplier4.1*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

PassiveDeath's Collector [P]

Resets the cooldown of the Inexorable End skill whenever this Champion kills an enemy under a [Hex] debuff. Increases this Champion’s ATK by 5% for each enemy under a [Hex] debuff.