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Magnarr

epic · HP

Magnarr

SpiritDemonspawnDemonspawn14 books to max

Aura|Increases Ally DEF in Campaign battles by 30%

HP
20,970
ATK
837
DEF
1,068
SPD
100
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
B
Dragon
B
Ice Golem
B
Fire Knight
C
Spider
C
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss34/100
  • Decrease DEF+20
  • Heal+8
  • Passive+3
  • Epic+3
Hydra26/100
  • Decrease DEF+15
  • Heal+8
  • Epic+3
Dragon48/100
  • Decrease DEF+25
  • AoE+10
  • Heal+10
  • Epic+3
Ice Golem43/100
  • Decrease DEF+20
  • Heal+12
  • AoE+8
  • Epic+3
Fire Knight45/100
  • Multi-hit+30
  • Decrease DEF+12
  • Epic+3
Spider39/100
  • AoE+25
  • Stun+6
  • Decrease DEF+5
  • Epic+3
Arena34/100
  • AoE+15
  • Decrease DEF+10
  • Stun+6
  • Epic+3
Doom Tower35/100
  • Decrease DEF+12
  • AoE+10
  • Heal+10
  • Epic+3
Faction Wars48/100
  • Decrease DEF+15
  • AoE+12
  • Heal+12
  • Stun+6
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 14 books to max them all

A1Superheated Hammer

6 books

Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn] debuff.

Multiplier0.23*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Damage +10%
  6. Lv 7 · Buff/Debuff Chance +10%

A2Percussive Pound

Cooldown 45 books

Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.

Multiplier0.22*HP0.22*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Cooldown -1

A3Fan the Flames

Cooldown 43 books

Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turn. [Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.]

Multiplier0.37*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveFleshmelter [P]

This Champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a [HP Burn] debuff.