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Mad Hatter

legendary · Support

Mad Hatter

ForceKnights RevenantKnights Revenant11 books to max

Aura|Increases Ally ACC in all battles by 60

HP
23,295
ATK
859
DEF
1,167
SPD
108
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
B
Hydra
B
Dragon
B
Ice Golem
B
Fire Knight
B
Spider
B
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss36/100
  • Weaken+15
  • Heal+8
  • Legendary+6
  • ACC aura+4
  • Passive+3
Hydra50/100
  • Weaken+12
  • Increase Turn Meter+10
  • Steal Buffs+10
  • Heal+8
  • Legendary+6
Dragon53/100
  • Weaken+15
  • AoE+10
  • Heal+10
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem45/100
  • Weaken+15
  • Heal+12
  • AoE+8
  • Legendary+6
  • ACC aura+4
Fire Knight48/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Legendary+6
  • ACC aura+4
Spider43/100
  • AoE+25
  • Increase Turn Meter+8
  • Legendary+6
  • ACC aura+4
Arena40/100
  • AoE+15
  • Increase Turn Meter+15
  • Legendary+6
  • ACC aura+4
Doom Tower30/100
  • AoE+10
  • Heal+10
  • Legendary+6
  • ACC aura+4
Faction Wars42/100
  • AoE+12
  • Heal+12
  • Weaken+8
  • Legendary+6
  • ACC aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Dastardly Distillation

4 books

Attacks 1 enemy 2 times. Each hit has a 25% chance of stealing 1 random buff. Each hit also has a 75% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under a [Hex] debuff.

Multiplier0.1*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Mixture Most Foul

Cooldown 55 books

Attacks all enemies. Has a 75% chance of placing a [Hex] debuff and a 25% [Weaken] debuff on all enemies for 2 turns. The ally with the highest C. DMG will team up and join the attack. The ally joining the attack will use their default skill. The damage dealt by the ally joining the attack will increase by 10% per each debuff on the target.

Multiplier0.2*HP

  1. Lv 2 · Damage +15%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3A Whiff of Madness

Cooldown 52 books

Increases the duration of all buffs on all allies by 1 turn, and decreases the duration of all debuffs on all allies by 1 turn. Also fills the Turn Meters of all allies by 20%.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveTime For Tea! [P]

Every 10 turns taken by allies, heals all allies by 20% of their MAX HP. Every 6 turns taken by enemies, places a [True Fear] debuff on all enemies for 1 turn. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.