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Lydia the Deathsiren

legendary · Support

Lydia the Deathsiren

VoidDark ElvesDark Elves15 books to maxBest in clan boss (A), hydra (S), dragon (A), ice golem (A), fire knight (S), arena (S)

Aura|Increases Ally RES in Campaign battles by 100

HP
20,805
ATK
903
DEF
1,288
SPD
110
C.RATE
15%
C.DMG
50%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
S
Hydra
A
Dragon
A
Ice Golem
S
Fire Knight
B
Spider
S
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss57/100
  • Decrease DEF+20
  • Weaken+15
  • Poison Sensitivity+8
  • Legendary+6
  • Revive+5
Hydra75/100
  • Decrease DEF+15
  • Block Buffs+12
  • Revive+12
  • Weaken+12
  • Increase Turn Meter+10
Dragon72/100
  • Decrease DEF+25
  • Weaken+15
  • AoE+10
  • Increase SPD+8
  • Increase Turn Meter+8
Ice Golem55/100
  • Decrease DEF+20
  • Weaken+15
  • AoE+8
  • Revive+6
  • Legendary+6
Fire Knight75/100
  • Multi-hit+30
  • Decrease DEF+12
  • Extra Turn+8
  • Increase Turn Meter+8
  • Increase SPD+6
Spider52/100
  • AoE+25
  • Increase Turn Meter+8
  • Poison Sensitivity+8
  • Legendary+6
  • Decrease DEF+5
Arena77/100
  • AoE+15
  • Increase SPD+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Block Buffs+8
Doom Tower44/100
  • Decrease DEF+12
  • AoE+10
  • Block Buffs+8
  • Revive+8
  • Legendary+6
Faction Wars53/100
  • Decrease DEF+15
  • AoE+12
  • Revive+12
  • Weaken+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Speed lead / turn meter support
Turn meter and speed support.
Sets
  • Speed + Perception + AccuracyEvery point of speed counts.
  • Speed + ImmortalArena defence variant.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC or RES
Stat priority

SPD›HP›DEF›ACC›RES

Masteries

Support + Defense. Key nodes: Rapid Response, Arcane Celerity, Lore of Steel, Evil Eye, Deterrence.

Targets
  • Fastest champion on the team by a clear margin
  • SPD 250+ for Gold Arena
  • Survive one hit from the enemy nuker

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 15 books to max them all

A1Oppression

4 books

Attacks 1 enemy. Has a 75% chance of placing a [Fear] debuff for 1 turn. Has a 75% chance of increasing the duration of any [Poison Sensitivity] debuffs by 1 turn. [Passive Effect] Attacks enemies with this Skill whenever they place a [Freeze], [Stun], [Fear], [True Fear], or [Petrification] debuff on an ally. The number of attacks increases according to how many debuffs are placed at that time; 1 attack for each [Freeze], [Stun], [Fear], [True Fear], or [Petrification] debuff placed. The first attack will target the attacker, while all extra hits will attack random enemies. Can only attack each enemy once.

Multiplier3.75*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Siren's Wail

Cooldown 44 books

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns. Also places a 25% [Strengthen] buff and a 30% [Increase SPD] buff on all allies for 2 turns.

Multiplier4*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

A3Nullification

Cooldown 55 books

Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 25% [Poison Sensitivity] debuff for 2 turns. The second hit has a 75% chance of placing a [Block Buffs] and [Block Active Skills] debuff for 2 turns.

Multiplier3.2*ATK3.2*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1
  5. Lv 6 · Cooldown -1

PassiveDeath Hold [P]

Cooldown 92 books

Denies enemy revive attempts. This works even if this Champion is dead. If this Champion is alive when an enemy revive is denied, revives all dead allies with 50% HP and 50% Turn Meter. Grants an Extra Turn instead if there are no dead allies. If this Champion is dead when an enemy revive is denied, revives this Champion with 50% HP and 50% Turn Meter. This skill will ignore [Block Revive].

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1