
- HP
- 14,370
- ATK
- 1,277
- DEF
- 1,068
- SPD
- 93
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Poison+25
- Epic+3
- Poison+15
- Decrease SPD+6
- Epic+3
- Poison+20
- AoE+10
- Epic+3
- AoE+8
- Epic+3
- Multi-hit+30
- Decrease SPD+12
- Poison+8
- Epic+3
- AoE+25
- Decrease SPD+10
- Freeze+6
- Epic+3
- AoE+15
- Freeze+6
- Epic+3
- AoE+10
- Decrease SPD+6
- Poison+6
- Epic+3
- AoE+12
- Poison+8
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 14 books to max them all
A1Burning Arrow
Attacks 1 enemy. Has a 30% chance of placing a 5% [Poison] debuff for 2 turns.
Multiplier4.6*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Buff/Debuff Chance +10%
A2Ice Shot
Attacks 3 times at random. Each hit has a 25% chance of placing a [Freeze] debuff for 1 turn.
Multiplier2.6*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +10%
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1
A3Numbing Poison
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Multiplier4.5*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
- Lv 6 · Cooldown -1
High Elves

